Base Class: Monk
Monks who practice in the arts of Sanguine Disciple-hood go through rigorous training to feel not only the alignment of their Ki, but that of those who stand in their way. This cruel martial art is seen as taboo by many who study the ways in which ones body can be used to dominate the battle field, as it allows the user to utilize other bodies to act out their work. The path before a Sanguine Disciple is arduous and brings them to the gates of their own demise. In return, their rare artform can be used to take down even the mightiest who would stand before them. Use their bodies against them, relish in the demise of your foes, level those who would defy you.
Visceral Vice
Starting when you choose this tradition at 3rd level, your understanding of bodily mechanics allows you to reach into the veins of those near you. You may use an attack action to attempt to utilize an opponent's body beyond their control. By expending 1 Ki Point you may choose a Humanoid target within 15' of you, the creature must make a Constitution Saving throw against your Ki Save lest you manipulate them. A creature that succeeds take no ill effect. On a failure you may move that creature no farther than half its movement space to another location within the range of this effect, the creature must then make one attack action with a Melee or Ranged Weapon attack.
Additionally you may expend one hit dice to reduce their odds of success against this control. However if you are left with 0 hit dice you are unable to utilize this action in any form.
When a creature dies within the range of your Visceral Vice and you are currently left with no remaining hit dice, you regain one hit die.
The range and effect of Visceral Vice expand based on your Monk Level.
|
Monk Level |
Range |
Creature Type |
|
3rd |
15’ |
Humanoid |
|
6th |
20’ |
Humanoid and Beast |
|
11th |
25’ |
Humanoid, Beast, and any creature that has blood (beside Celestial, Fiend, Fey, Elemental, or Dragon) |
|
17th |
30’ |
Any creature that has blood |
Vein Weave
At 6th level, you gain the ability to punish opposition, using their own bodies against them. Using an action and 3 Ki Points you may target a creature that also falls within your reach and compatibility for Visceral Vice and bind their veins like constricting cords for up to 1 minute. The target must succeed on a Constitution saving throw (DC {{savedc:wis}}) or else have its body attack it. You must maintain concentration on this like a concentrating on a spell. While doing so Each of the creatures actions result in force damage equal to your Martial Arts Dice. The triggers for this damage are as follows; Movement, each attack action, each bonus action, and starting its turn. For each of these actions roll a martial arts dice and apply appropriate damage to the creature.
Additionally, by expending a hit dice you may reduce the creature's speed by 10'. Additionally as a reaction you may expend one hit dice to reduce the attack roll total from an attack. However if you are left with 0 hit dice you are unable to utilize this action in any form and concentration is broken.
Hemolithic Rush
Beginning at 11th level, you may place yourself closer to demise in order to increase your ability to paint the battlefield with the ink of your Disciplehood. Using a bonus action you may use 3 Ki Points, if you do, reduce your Constitution Score to 10. In doing so you gain a number of attacks per turn equal to the amount that your Constitution Modifier shifted. While in this rush you gain resistance to all Bludgeoning, Slashing, and Piercing damage (both magical and non-magical).
Additionally, at the start of each of your turns while in this form you may expend one hit dice to increase the damage of each of your attacks by the number rolled. However if you are left with 0 hit dice you are unable to utilize this action in any form.
Crimson Recall
Starting at 17th level, your Sanguine Disciplehood can be used to bolster your merit in combat. As a bonus action you set your current hit dice total to its maximum. Additionally if you are under the affects of Hemolithic Rush you may expend hit die restored with Crimson Recall to regain hit points.







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