Base Class: Warlock
The Moon has watched over you very nearly your entire life, as it has with all other beings that walk on or swim near the surface. Now, whatever being or beings that represent all the moon's aspects pays particular attention to you. Day or night, you can try to beseech knowledge, guidance, and enlightenment from the Moon, something only a handful of other mortal creatures can. That is not to say that the light will always reach you however, and the Moon's attention and/or knowledge may very well wax as often as it wanes.
Expanded Spell List
The Moon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Moon Expanded Spells
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Spell Level |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Eye in the Night
Starting at 1st level, your patron bestows upon you the ability to project the light of the moon in even the darkest places.
You you learn the Minor Illusion Cantrip. It does not count against the number of cantrips you know.
When you cast Minor Illusion you can create an Eye in the Night. An Eye in the Night is an illusory image of the full moon that is no smaller than 2 inches across, and no larger than 2 feet across. An Eye in the Night lasts for an hour, until you use this ability again, or until it is dispelled by a dispel magic spell, area of anti magic, or magical darkness. It appears up to 30 feet away from you in a location you can see. It can hover within 5 ft of any object that is not being worn or carried,or willing creature you choose to anchor it to, and will remain within that distance of that object or creature it is anchored to until it ends or you choose to move the Eye in the Night away from its anchor point. The Eye can face in any direction you choose at the beginning of your turn, is invisible from behind, and can fly 30 feet in any direction on your turn, no action required.
The Eye in the Night casts bright light out to 30 feet in a cone and dim light out an additional 30 feet. You become aware of any non-invisible creature that is touched by this light and they do not benefit from partial cover against you. The Eye cannot pass through opaque objects. The limits of what is considered opaque and what the Eye can pass through are affected by features that improve your ability to see.
Additionally, you may use a bonus action to see through an Eye in the Night as if you were in the Eye's space, gazing through it as a mask. While gazing through the eye this way you cannot see from your space, but you retain the benefits of any features that improve your ability to see. Creatures and objects protected from divination magic are hidden from your perspective while gazing through an Eye if the Eye is more than 5 ft. away from you.
You can use this ability a number of times equal to twice your Proficiency Bonus. You regain all uses of Eye in the Night after a long rest.
Moonlit Insight
Starting at 6th level, as a bonus action you can choose a creature you can see. Until your next long rest or you use this feature again you gain insight into the creatures past, present, and future. You have advantage on saving throws against that creatures abilities and spells, have advantage on attacks against that creature, and have advantage on intimidation checks and persuasion checks made against that creature.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Lunar Perspective
Beginning at 10th level, your ability to channel the moon's power becomes more potent.
Magical Darkness no longer Impedes your Eye in the Night, and the illusion cannot be dispelled unless targeted with a Dispel Magic effect of 5th level or higher or a field of anti magic. While within magical darkness the sight based effects of the Eye are non-functional unless it is being worn by a creature with the ability to see through magical darkness.
If a willing creature has an Eye in the Night anchored to them, you can choose to cover that creature's face. The Eye is invisible from behind, so the eye can potentially disguise the creature's identity, but does not impede their ability to see. The creature is immune to the blinded condition until the Eye is dispelled or you move the Eye away from them on your turn, seeing through they face of the eye as if it were their own.
The light of the Eye in the Night gains the following properties.
- Invisible Creatures and Objects are visible as long as they are in the Eye's bright light. Sight base checks made against invisible creatures and objects revealed in this way are made with disadvantage, as the creatures and objects appear indistinct and ghostly.
- Traps, both magical and mundane, and hidden doors are outlined in a silvery blue light as long as they are in the Eye's bright light.
- Magical objects, enchanted items, items and areas affected by spell effects glitter in red orange light as long as they are in the Eye's bright light.
Finally, making another use of Eye in the Night does not dispel any active eyes. You can use an action to control as many of your active eyes at once as you choose. When you do so, you are aware of any obstacles the eyes might run into if they follow your command. You can only see through one eye at a time.
Grace of the Full Moon
Starting at 14th level, you can perform a 5 minute ritual to grant insight for an hour to yourself and a number of creatures on the same plane of existence as you equal to your proficiency bonus. Those creatures gain Lunar inspiration. Any creature with Lunar Inspiration gain a bonus to their history, insight, perception, and persuasion checks equal to your spell modifier until the hour passes, or they use the Inspiration. When they use the inspiration, the final result does benefit from the appropriate modifiers granted by this feature.
Undead that try to target a creature with Lunar Inspiration with an attack must make a WIS saving throw against your spell save DC. On a failed save they must choose another target for the attack. On a successful save they are immune to this effect for 24 hours. Undead that attack a creature with Lunar Inspiration are aware of this effect before they attack.
You must finish a long rest before you can use this feature again.
Previous Versions
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3/18/2023 5:58:48 AM
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