Base Class: Paladin
The Oath of the grim hunt is a calling that requires its followers to seek out and destroy the many evils the stalk the mortal realms. Often called Grim knights, or Knight Slayers, these hunters dedicate themselves, body and soul, to hunting down the monstrous, the wicked, and the mutated, destroying them with a burning, merciless prejudice.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options: Hunt's End or Merciless Crippling
Hunt's End
Whenever you hit a creature with a melee attack, and use your divine smite feature, you can use your Channel Divinity to increase the damage die of the smite to a d10 instead of a d8 If the target is an aberration, fiend, undead, or monstrosity, the die increases to a d12. You can then re-roll any of those damage dice once.
Merciless Crippling
As an action, you can use your channel divinity to hobble a creature with divine power. Choose a creature within 60ft of you. They must succeed on a wisdom saving throw or have their flying and burrow speeds are reduced to 0, and their movement speed halved for one minute
Beacon of defiance
Beginning at 7th level whenever you or a friendly creature within 10 feet of you is under the effects of a spell Or other effect that allows i it t to Repeat a saving throw at the end of each of its turns, it can repeat the saving throw at the start of its turn, possibly ending the effect early. At 18th level, the range of this aura increases to 30 feet.
the Living Inevitable
Starting at 15th level, You can no longer be charmed or paralyzed, and you can't be sensed or scryed upon by divination magic unless you want to be.
Champion of the Grim Hunt
At 20th level, you learn to summon the divine magic necessary to assume a monstrous form of your own. As an action, you can gain the following benefits for 1 minute: Your size increases by one category, and your strength score increases by 4. Your weapon attacks score a critical hit on a roll of 18 20 if the target is an aberration, a fiend, an undead, or a monstrosity. A hostile creature that starts its turn within 10 feet of you has disadvantage on any attack roll that isn't against you. Once you do this, you can't do so again until you finish a long rest.
Previous Versions
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