Base Class: Cleric
The Raven Queen, Matron of Death, also commonly known as the Matron of Ravens and the Dusk-maven, is the goddess of death, fate, and winter; she's also considered the goddess of twilight, inevitability and the passage of time, presiding over the transition between life and death. Originally a mortal woman in the Age of Arcanum , she ascended to godhood and destroyed the previous god of death. After her ascension, her true name has long been lost. Her devotees seek her favor to preserve life and guide them in death and prevent the curse of undeath from falling on them.
Commandments of the Matron of Ravens
-
Death is the natural end of life. Grieve the fallen, but do not pity them. Life is to be protected and cherished, Exult in the time granted.
-
The path of Fate is sacrosanct. Those who pridefully cast off destiny must be punished.
-
Undeath is an atrocity. Death is too good a punishment for those who pervert the rightful transition of the soul.
Raven Queen Domain Spells
Cleric Level
Spells
1st
false life, cure wounds
3rd
gentle repose, lesser restoration
5th
revivify, spirit guardians
7th
guardian of faith, death ward
9th
commune, raise dead
Essence of Life & Death
1st-level Raven Queen Domain feature (Essence of Life)
At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature, you instead use the highest number possible for each die.
Additionally, you learn the "Spare the Dying" cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.
1st-level Raven Queen Domain feature (Essence of Death)
At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that isn’t protected from divination magic. This sense doesn’t tell you anything about a creature’s capabilities or identity.
You can use these features a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity (1/rest) - Reclaim the Dead
2nd-level Raven Queen Domain feature
Starting at 2nd level, you can use your Channel Divinity to mark the undead for termination.
As an action, you choose one undead creature you can see within 30 feet of you, cursing it until the end of the next round. In the following round when you or an ally hits the cursed creature with an attack, the creature receives full damage for all attacks until the end of the round.
Resistance of the Raven Queen / Channel Divinity (2/rest)
6th-level Raven Queen Domain feature (Resistance of the Raven Queen )
Starting at 6 Level, as a boon for your service and dedication to the Raven Queen, you have been gifted with divine resistance to all damage. Whenever you take any damage, you are able to make a wisdom saving throw with no disadvantage. If successful you take half damage. Additionally any Crits are negated, and become normal hits. The Raven Queen values your service.
Divine Strike
8th-level Raven Queen Domain feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit an undead with an attack, you can cause the attack to deal an extra 1d10 Radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Raven Queen's Wrath
17th-level Raven Queen Domain feature
Undead marked with Reclaim the Dead Channel Divinity Feature wilt under the combined efforts of you and your allies. If marked with Reclaim the Dead the target of your mark additionally takes 2d8 radiant damage to any damage received in the following round from you or your allies.
Comments