Base Class: Warlock
You forge a pact with the greedy and protective Aurumvorax. This patron falls on the weaker end, and their pacts usually change their warlocks into images of themselves. Animalistic, feral, and incredible leaders. Charismatic, but sly and honorless.
Expanded Spell List
1st-level Weasel feature
The Weasel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Weasel Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | earth tremor, speak with animals |
| 2nd | dust devil, maximilian's earthen grasp |
| 3rd | conjure animals, erupting earth |
| 4th | stone shape, stoneskin |
| 5th | commune with nature, transmute rock |
Beastial Leader
1st-level Weasel feature
You invoke the arrogant leadership of a beast defending their territory. When you hit a creature with an attack roll, the next creature to make an attack roll against that same creature, other than you, has advantage to hit. You can apply this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.
Additionally, you have advantage on your attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Armor Eater
6th-level Weasel feature
Your hunger for gold and silver extends to even your foes armor. Once per turn when you hit a creature made of metal or wearing metal armor with an attack roll, you can gain 1d10 + your Charisma modifier temporary hit points.
Feral Grappler
10th-level Weasel feature
Your rambunctious fighting style is exemplified by the way you recklessly drag your foes around. When you hit a large or smaller creature with a melee attack roll, you may attempt to grapple the target. You may use your Charisma modifier instead of your Strength modifier for this athletics check. While grappling a creature in this way, your movement speed is not halved.
Monstrous Tunneler
14th-level Weasel feature
Your body is now fully capable of tearing through the metal and stone between you and your prey. You gain a burrow speed equal to half of your walk speed, while burrowing through metal this movement is doubled. This burrow speed leaves a 5 foot diameter tunnel in your wake. Additionally, you gain tremorsense out to 30 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/19/2023 9:09:46 PM
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6
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1
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Coming Soon
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