Wizard
Base Class: Wizard

Through Extensive Training from The Magite Order and The Encantai Dynatsy you have learned to cast and study Divine and Arcane magic with the exception of druid spells you studied magic both arcane and divine under the greatest Magite Masters and you have learned to weave spells to cast magic in the schools of magic available to you.

Magite Study

Magite Magister are know as Renowned Arcane Casters, Divine Arcane Healers or a little of Both Whatever names they are given this shcool of the magite order they are the ultimately bringers of great destruction and mayhem, and Healers of the greatest wounds. You have access to Divine and Arcane spells but not druid or sorcerer

 

Arcane Magery

At 1st level and every four levels of Magite Magister thereafter  increases his power with his spells of 1st level or higher. This ability applies only to spells that he casts as a Magister not to those he might have by virtue of levels in another class. At each such opportunity, he can choose from the list of the following (with a maximum of 2 per):

Elemental Mastery: This increases the Magisters Caster Level for 1 for all Wizard Spells with a with an elemental descriptor.

Increased Damage: This increases any damage spell the Magister,casts by 1 extra die of the appropriate type. This allows you to overcome any damage cap a spell might restrict you to. Only applies once per casting, such spells with multiple attacks (such as magic missile or Scorching ray) only applies to 1 missile.

Spell Mastery: This increases the DC for all of the Magisters Spells by 1 BEFORE THE SPELL ACTION you must declare it before casting the spell and using this feature and for that one spell, duration: 1 minute

You can only this with your INT mod per long rest

Divine Magery

At 2nd level and every 3 levels after of Magister, a Magister increases her power with her spells of 1st level or higher. This ability applies only to spells that she casts as a Magister with Spell applying ONLY to the Cleric Spell List, They can at each such opportunity, they can choose from the list of the following: 

  • Healing Mastery: This increases the Magisters caster level by 1 for all spells from the healing spells only such as cure wounds
  • Increased Healing: This increases any healing spell the magister cleric spells casts by 1 extra die of the appropriatea spell might restrict her to.

 

You can do only with your PB + WIs mod Per Long Rest.

Elemental Seal

A Magister Magi can increase the potency of his non radiant damage spells  as a Bonus action, so long as the casting time of the spell is 1 action. The non Radiant Spell attack spell that the Magister Casts is casts deals half again as much damage as normal and any elemental resistance the target(s) of this spell has is lessoned by half as well. You do this 3 times per dawn.

Divine Seal

Beginning at 4th level, a white mage can increase the potency of her next healing spell as a reaction, o long as the casting time of the spell is an action, (( no bonus action spells)), he next healing spell the white mage casts heals for half again as many hit points. You can use this ability 3 times per dawn plus your WIS modifier.

Counter Magic

Beginning at 10th level, the Magister learns to channel the lingering energies of magic that has been cast upon him and send it back to his enemies. Once per day, after succeeding a Arcana skill check to identify the spell without PB, the magister may cast that same spell in which he was a target of back at the caster as an Reaction he black mage must already know the spell and fulfill the requirements of casting the spell in order for this ability to work. Additionally, the black mage must include the caster who triggered this ability in his spell. The black mage may use this ability three times per dawn with INT Modifier

Spell Seal Shield

Beginning at 10th level, the white mage gains the ability to form a spell shield around himself, protecting him from harmful effects. Once per day, as an reaction The magister may gain spell resistance equal to 8 + PB, lasting for 1 round, The Magister may use this ability an additional time per day at 12th and 18th level.

Double Cast

At 10th level, a black mage can cast two spells using one action. Both of the spells must have the same casting as a bonus action, The black mage can make any decisions concerning the spells independently of each other. These spells are cast simultaneously and must both be stated before any effects occur. However you cannot move afterward as you are drained magically. The black mage may use this ability once per day at dawn according to your INT mod.

Radiant Veil

At 14th level, when a Magister uses Divine Seal uher next healing spell not only heals for double, but also removes 1 negative status effect chosen by the The Magister. You can only use this Feature once every dawn.

Arcane and Divine Magic Master

At 14th level, The Magister Becomes a Picnnacle in their studies. You can only use one Arcane and Divine Ability for spells once per long rest.

The Magister recieves the following abilities for Divine Spells:

  • Any healing spells cast grants temporary hit points to the person or persons cast upon equal to 2 per spell level of the spell that last for one minute. This does not stack with any spell that grants temporary hit points, but will overwrite any such spell, even itself.
  • Any Radiant spells cast gains a bonus to damage rolls equal to the wisdom modifier against the opposite alignment whether it be good and evil or Lawful and Chaotic
  • Any attacks (including spell attacks) now deal an additional 1d6 points of radiant damage.

In addition the Magister the following abilities for Arcane Spells:

  • Any enfeebling spells cast removes one beneficial spell of the highest level with a successful caster level check against the caster of the spell.
  • Any elemental damage spells cast that are not radiant gains a bonus to damage rolls equal to the Magisters INT Modifier.
  • Any attacks ((Including Spell Attacks)) now deal an additional 1d6 points of force damage and grants a +5 circumstance bonus to attack rolls against any creature that the Magister misses on his next spell attack roll.

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