Base Class: Sorcerer
Zaroth
Possession
Starting at 1st level, the demon takes over you. When your character reaches half health and is hit by an attack you must make a DC 15 constitution saving throw, if you fail you gain these spells without taking any slots for spells known.
You gain the spell Vicious mockery as a cantrip
At spell level 1 you gain the spell Bane.
At spell level 3 you gain the spell Bestow Curse.
At spell level 5 you gain the spell Geas.
At spell level 7 you gain the spell Symbol.
At spell level 9 you gain the spell Foresight.
These spells will still use spell slots.
While possessed you will be able to speak infernal and abyssal. You also gain advantage on charisma checks against fiends.
Veil of a Demon
At 6th level you may as a bonus action use 3 sorcery points to let the Demon take over. In this form your appearance will turn devilish (Flavor it how you want). In this form you will gain the following benefits:
- Your AC increases by an amount equal to your charisma modifier.
- You gain advantage on intimidation
- If you reduce a creature to 0 hit points you heal an amount equal to 1d4 + your sorcerer level.
- You are resistant to fire.
You also will be vulnerable to radiant damage.
Through the Flames and Flames
As an action, you can spend 2 sorcery points and teleport to an unoccupied space that you can see within 60 feet of you. Additionally, if you use this ability while your veil of a demon feature is active, each creature within 5 feet of where you teleport must make a dexterity saving throw against your spell save DC. A target takes fire damage equal to 2d6 + your proficiency bonus on a failed save, or half as much damage on a successful save.
Devilish God
Now when using veil of a demon you additionally gain the following benefits:
- You are now immune to fire damage
- You are resistant to bludgeoning, piercing, and slashing damage.
- You gain darkvision up to 60ft.
- Anytime you cast a spell or use the Through the Fire and Flames feature you can add your charisma modifier to the damage.