Base Class: Cleric
Clerics who serve deities of time, space, and fate can choose the Chronurgy Domain. These clerics are known as Chronurgists and possess abilities to manipulate time and space to protect and support their allies. They are often called upon to maintain the balance of time and ensure that events unfold as they should.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency in the Arcana skill.
Chronal Aegis
Starting at 1st level, you can use your reaction to manipulate time and protect yourself or an ally from harm. When you or an ally within 30 feet of you is hit by an attack, you can use your reaction to impose a temporal shield, causing the attack to miss. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest
Channel Divinity: Temporal Manipulation
Starting at 2nd level, you can use your Channel Divinity to alter the flow of time around a creature.
As an action, you present your holy symbol and choose a creature within 60 feet of you. The target must make a Wisdom saving throw. On a failed save, the target's movement is halved, and it has disadvantage on Dexterity saving throws and attack rolls until the end of your next turn. Alternatively, you can choose a willing creature to gain the benefits of the Haste spell for 1 minute without requiring concentration. Once you use this feature, you can't use it again until you finish a short or long rest.
Aura of Timelessness
Starting at 6th level, you and friendly creatures within 10 feet of you cannot be aged magically and have advantage on saving throws against time-related spells and effects. At 18th level, the range of this aura increases to 30 feet.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with temporal energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage. When you reach 14th level, the extra damage increases to 2d8.
Temporal Mastery
At 17th level, your mastery over time allows you to act with supernatural speed. You can take two turns during the first round of combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.
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