Barbarian
Base Class: Barbarian

Your wrathful rage now grows into a goring bloodlust. You keep on fighting even when your body and mind should crumple. Barbarians who walk the path of blood use the the thrill of battle to preform incredible and bloody feats, out of battle an intimidating presence and in battle a whirlwind of guts and blood.

Defiance of death

When raging if you drop to 0 hit points you take your death saving throws just as normal but you don’t fall unconscious. If you get 3 failures your character falls unconscious. If you fall unconscious in this way you roll a d20. If you roll a 10 or lower you die but if you roll higher than a 10 you stay unconscious for 1d4 hours. after that time you wake up with 1 hit point.

Primal fatality

Once you have hit a creature you can forgo all your attacks to preform a finisher. When you target a creature with this ability you roll an attack with a +5 to hit. If it misses nothing happens. If it hits roll 1d12 plus 1d12 times your proficiency bonus + two times your proficiency bonus. if the result is higher than the creature’s current hit points you deal that same amount of damage to the targeted creature. If the result is lower then the creatures current hit points nothing happens.  

Desperate fury

when you drop under 10 hit points your extra rage damage is doubled and you score a critical hit on a 19 and 20.

 

Goring rush

You can use an action to dash 60 ft in a straight line. Instead of creature taking opportunity attacks against you, you can attack every creature you come within melee range in once.

 

 

Paralysing presence.

When in combat you have advantage on intimidation.

Previous Versions

Name Date Modified Views Adds Version Actions
3/24/2023 4:10:01 PM
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