Base Class: Cleric
The Cookie Domain is a clerical domain focussed on healing and bolstering allies on a time of need. Multiple cookies have multiple abilities and as the cleric level increases, so does the power and baking knowledge used to make the godly snacks.
Domain Spells
You gain domain spells at the cleric levels listed in the Cookie Domain Spells table. See the Divine Domain class feature for how domain spells work.
Cooke Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Create or Destroy Water, Purify Food and Drink |
| 3rd | Enhance Ability, Calm Emotions, Fly |
| 5th | Tiny Hut, Create Food and Water |
| 7th | Divination, Compulsion |
| 9th | Immolation, Animate Objects |
Bonus Proficiencies
When you choose this domain at 1st level, you are proficient with Cook’s Utensils.
An Eye for Cookie Supplies
At 1st level, you know exactly where to go to purchase your ingredients for baking Cookies. You can find all your resources in town for one third the initial cost.
In addition, you learn the prestidigitation cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.
Channel Divinity: The Secret Ingredient is Love (And Cookie Dough)
Starting at 2nd level you can use your Channel Divinity to bake small, personalized healing Cookies. You pour your own love and channel your God's love into these Cookies to give them healing power or blessing power. Baking Cookies take 1 hour and only 4 can be made at this time.
Healing Cookies:
you can Channel your Gods Joy into your Cookies providing Bold flavours that heal the character who eat it
These Cookies heal 2d4 + Wisdom Modifier, require a bonus action to eat and improve as both your Cleric and Baking skills improve.
At 5th Level, 4d4 +WIS, At 11th Level 6d4 + WIS, and at 17th level 8d4 + WIS
Blessing Cookies:
you can also Channel your Gods strength into your Cookies providing subtle flavours that bolster the character of those who eat it. Your Cookies grants the benefits of the spell Bless.
You may mix and match your Cookies as well, you may create 2 healing Cookies and 2 bolstering Cookies, or whichever ratio you prefer. These Cookies last 24 hours before the magic fades.
Your number of produced Cookies changes over time. At 5th Level, 6 Cookies, At 11th Level 8 Cookies, and at 17th 10 Cookies.
Cookies With Magic Sprinkles
Starting at 6th level you are able to decorate your cookies. These decorations can contain a spell you are able to cast. You mix the spell in to the decorations as if it was an extra ingredient itself. This process still requires a spell slot to be able to add the spell to the decorations, however anyone who eats this decorated Cookie will be able to unleash the spells power.
At 6th level you can have up to 4 spells baked. At 11th 6, and at 15th 8.
Tea and Cookie Party
At 8th Level you can host a tea and cookies party for up to 8 creatures. Any creature that finished their meal finds themselves feeling more whimsical. For the next 24 hours any creature who took part benefit from Lucky. You gain one Luck Point. Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and the attacker takes the roll you made. If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice.
Tactical Cookies 101
At 17th Level you are able to place magical traps within your Cookies. These Cookies take an hour to prepare, can be made once per day and last 8 hours. These Cookies appear as magical under Detect Magic and similar spells/abilities.
The trap is activated when the morsel is eaten, invoking the effect inside the creature that consumed it.
Magical Traps:
- A Dash of Mischief - Depending on the ingredients you placed in the Cookie you bake you can transform a target into a creature. For example, using Crab Cakes would transform your target into a crab. The creature that eats this Cookie must make a wisdom saving throw against your spell save DC or be transformed as if from the spell polymorph.
- HOT HOT HOT! - Any who eat this trap has their insides set ablaze! Creature who was unlucky enough to eat this Cookie must make a Constitution saving throw or take 8d6 fire damage. On a successful roll take half damage.
- Scream Cheese Topping - A creature automatically succeeds if it is immune to being frightened. When this trap has been eaten the creature must make a wisdom saving throw against your spell save DC. The target loses the ability to distinguish friend from foe, regarding all creatures it can see as unspeakable horrors and will attempt to fight or flee.
- Too much Sugar - Any who ingest this Cookie will must make a wisdom saving throw against your spell save DC or suddenly feel lethargic and fall into a deep sleep. They can be woken up if one takes an action to shake them or if they take damage of any kind.
- Cookies don't Lie - Any creature that eats the Cookie must make a wisdom saving throw against your spell save DC or they cannot speak a deliberate lie, however if they find themselves aware can refuse to answer or be evasive in their answers.
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Posted Jul 22, 2024There is a lot of potential in a lot of this, for starters I would make the Channel Divinity a bit different. I would make it so that you can touch cookies equal to how many you are allowed to produce and instantly imbue a combination of blessing and healing into them. With the magical sprinkles, balance it by having it so it has to be cast before that combat ends.