Base Class: Barbarian
Those who follow the Path of the Reaper follow in the footsteps of death itself. Often finding themselves on the front lines of combat, they are constantly in the epicenter of death and destruction.
Deathly Swing
You can use your action to make a melee attack against any number of creatures within your reach up to half your proficiency bonus (rounded down), with a separate attack roll for each target.
One With Death
Cling On. Your rage does not end when you fall unconscious and you have advantage on death saving throws while raging. Immediately after you succeed on a death saving throw or as a bonus action, you can spend one hit die to heal yourself. Roll the die and regain a number of hit points equal to the total. When you use this feature to heal after succeeding a death saving throw, you cannot do so again until you finish a long rest.
Bloodthirst. When you reduce a creature within your reach to 0 hit points, you regain one hit die. While raging, you can use your reaction to regain 2 hit dice instead.
Bleeding Strike
When you hit a creature with a melee attack, the target must make a Constitution saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer the following effects:
- The target expends one of its hit dice and takes damage at the end of its turn equal to the amount rolled.
- The target receives healing with disadvantage.
The target continues to suffer from the above effects until succeeds on a Constitution saving throw or receives any amount of healing. The target can remake the saving throw at the start of its turn. Undead and constructs are unaffected by this feature.
You can use this feature a number of times equal to your Constitution modifier, and all uses are regained after a long rest.
Condemnation
As a bonus action or as part of entering your rage, you can condemn a creature you can see within 30 feet of you. The creature is condemned until the end of your next round or until your rage ends.
- When you hit a condemned creature with a melee attack, you can roll one hit dice and add the total to the damage of that attack.
- When you reduce a condemned creature to 0 hit points using a melee attack, you can use your reaction to spend one hit die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).
If you are raging, the creature also suffers a penalty to one saving throw of your choice equal to your rage damage bonus.
You can use this feature 3 times, and all uses are regained after you finish a long rest.
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