Warlock
Base Class: Warlock

You are at a crossroads.

With a roar of black wind, a shadowy figure approaches. It rides upon a pale horse, and as it turns towards you, you can see the glint of a weapon at its waist.

The figure extends a hand, offering for you to join it. Do you accept?

You are at a crossroads.

Expanded Spell List

The Midnight Rider lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

(See the feat "DNDBeyond Won't Let Me Have Illegal Spell Lists" for spells not included in this subclass.)

Midnight Rider Expanded Spells
Spell Level Spells
1st compelled duel, magic missile
2nd blur, scorching ray
3rd lightning arrow, phantom steed
4th death ward, Raulothim’s psychic lance
5th conjure volley, hallow

Bonus Proficiencies

When you take this subclass at 1st level, you gain proficiency in Vehicles (Land), Animal Handling, and firearms, if they exist in your setting.

Magic Bullet

Also at 1st level, your patron’s deadly accuracy enhances you in the following ways:

  • When you miss a creature with an attack, you can use your reaction to fire a dart from the magic missile spell.
  • While you are concentrating on a spell, your attacks score a critical hit on a roll of 19-20.
  • You can use a ranged weapon as your Pact Weapon if you have the Pact Weapon feature; it doesn’t need to reload, and you can use it as a spellcasting focus

Run and Gun

At 6th level, your experience with firefights allows you to better avoid harm. You can Dash as a bonus action; when you do so, attack rolls have disadvantage against you until the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Quickdraw

At 10th level, your reflexes allow you to draw your weapon as easily as you breathe. You add your Charisma modifier to your initiative rolls, and when you use your action to cast a spell of 1st level or higher, you can make a weapon attack as a bonus action.

Deadeye

At 14th level, your deadliest attacks become even more deadly. While you are concentrating on a spell, your attacks now score a critical hit on a roll of 18-20. In addition, when you score a critical hit, you can cast the magic missile spell at 1st level without expending a spell slot as part of the same action.

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