Base Class: Fighter
"In dire times, fate itself intercedes on behalf of the earthly realm and empowers a scion. These chosen ones serve as the first and last line of defense against otherworldly evils.
Fate works in mysterious ways and empowers each henshin hero with abilities befitting the particular battle they must face. Henshin heroes are tenacious warriors who channel powers beyond their ken and are backed up by formidable martial training. A henshin hero’s power is greatest in the face of adversity and the mounting tension of the moment allows them to transcend their mortal limits and bring battles to a dramatic end with a single decisive strike.
The origin of each henshin hero is unique. Some have their power thrust upon them unwillingly by the forces of darkness, while others ready their mind and bodies for decades in hopes of being given the chance to fulfill an ancient prophecy."
The Henshin Hero is a variation or subtrope of the Superhero in which super-powered characters only have their special powers some of the time. A Henshin Hero has distinct normal and powered "forms," and needs to actively switch between the two. In essence, the character's powers are all turned off while they are in their Secret Identity.
Henshin Heroes often have a Special Item which they use to change into their heroic form. These items are usually activated by a Command Phrase, triggering a Transformation Sequence.
The transformation is frequently accompanied by a costume change. This gives the trope some overlap with Clothes Make the Superman: many male Henshin Heroes wear power-armor of some kind, and their transformation allows them to don their armor almost instantly. Bonus points if the change of clothing is the only outward difference, but nobody notices.
The name comes from the Japanese term for the trope, henshin (literally meaning "change body" but more practically translated as "transformation" or "metamorphosis" ... and not to be confused with the Shapeshifting or Metamorphosis tropes).
Henshin!
3rd-level Henshin Hero feature
Summon a battle suit from your very own essence to enhance your abilities and battle prowess.
You can use a Bonus Action to Don or Doff a Special Battle Suit formed from your fighting spirit. While wearing the suit your AC becomes 16+ CON Modifier. Your suit last for 5 Hours, which when the time is up the suit will vanish. You can Summon your suit a number of times equal to your CON Modifier per Long Rest. (You decide what the suit looks like. It could be a suit of armor or super hero spandex) You can only summon your battle suit by striking a dynamic pose, saying a word or phrase dedicated to the idea of transformation passionately (Example 1: "Henshin-a-go-go!" Example 2: "Transform and roll out!"), Using a special gadget designed specifically for the transformation.
In addition you gain Proficiency Bonus to the Athletics and Acrobatics Skills. This is granted even when you are not wearing you Battle Armor.
Weapon of Choice
3rd-level Henshin Hero feature
"Having my back throughout many battles, my blade is my best of friends. A partner I can always trust. With it I HAVE the power to attain victory!"
As an Action, you can touch one weapon that you are proficient with and bind (or unbind) it to your Battle Suit, becoming part of the suit. With that weapon, you can use your CON modifier for the attack and damage rolls until you finish your next long rest. You can use an interaction to summon the weapon while you are transformed in your Battle Suit. You can only have 2 weapons binded with your suit at a time.
Flashy Special
3rd-level Henshin Hero feature
"It was a fighting style like nothing ive ever seen. the way they moved around, it was like they were putting on a performance with the battle! I believe they called it Karateka Hip-Hop Kido or something like that. It was unreal!"
As a Bonus Action, when you attack an enemy creature, before your die roll, you can use this ability. With a flashy performance you deliver an attack like a special move or a fancy finisher. With such flashy and power full moves, your weapon attacks score a critical hit on a roll of 18-20. At level 15 your weapon attacks score a critical hit on a roll of 17-20. You can use this ability an amount of times equal to your Proficiency Bonus per Long Rest. When you use this ability it last untill the begining of your next turn.
Form Change
7th-level Henshin Hero feature
With the increasing strength of your fighting spirit you learn to invoke the elements to power up your Battle Suit and change its form. As a Bonus Action You can spend 1 slot of your "Henshin!" ability to Change your form. Select what kind of power your new form obtains (Lightning, Fire, Cold, Thunder, Acid). While in this powered up form your weapon attacks deal an additional 2D4 damage of the forms selected type. In addition you gain resistance to damage of the selected type. At Level 11 your Battle Suit obtains new options to change into (Radiant, Necrotic, Psychic, Force).
Additionally when you use your "Henshin!" ability to summon your Battle Suit you can change its form without expending a slot.
FORMS
7th-Level Options
- Lightning
- Fire
- Cold
- Thunder
- Acid
11th-Level Options
- Radiant
- Necrotic
- Psychic
- Force
Acid Form
The form of your Battle Suit shrouds itself with a sinister mist. Your suit now embodies the power of Acid itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Acid damage. You gain resistance to Acid Damage.
Cold Form
The form of your Battle Suit chills the air around you. Your suit now embodies the power of Cold itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Cold damage. You gain resistance to Cold Damage.
Fire Form
The form of your Battle Suit erupts with power. Your suit now embodies the power of Fire itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Fire damage. You gain resistance to Fire Damage.
Force Form
The form of your Battle Suit changes to resemble that of pure fighting spirit. Your suit now embodies the power of Force itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Force damage. In addition you gain resistance to Force damage.
Lightning Form
The form of your Battle Suit changes to a Shocking appearance. Your suit now embodies the power of lightning itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Lightning damage. You gain resistance to Lightning Damage.
Necrotic Form
The form of your Battle Suit changes to a grim and gothic appearance. Your suit now embodies the power of Necrotic itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Necrotic damage. You gain resistance to Necrotic Damage.
Psychic Form
The form of your Battle Suit changes to a cosmic and alien like appearance. Your suit now embodies the power of Psychic itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Psychic damage. In addition you gain resistance to Psychic damage.
Radiant Form
The form of your Battle Suit shines with a golden light. Your suit now embodies the power of Radiance itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Radiance damage. You gain resistance to Radiant Damage.
Thunder Form
The form of your Battle Suit booms with a mighty echo. Your suit now embodies the power of Thunder itself. While in this form the extra damage inflicted by the "Form Change" ability is changed to Thunder damage. You gain resistance to Thunder Damage.
Super Finisher
10th-level Henshin Hero feature
"Here is comes! My ultimate move! GREAT BREAKER SLASH!"
You have mastered the art of "Looking good while getting the job done". There is a special art in the way you fight that allows you to pull off extravagant and extreme moves like no other. constant use of these flashy fighting skills have helped develop a natural flashy way of doing things. You cannot live you live, even your secret alter ego, without a little bit of flare. You gain Proficiency in the Performance Skill. Also Attacks you make that are Critical Hits deal an additional D8 of damage. In addition when you use your "Flashy Special" ability, that attack is made with advantage.
Hero's Hope
15th-level Henshin Hero feature
"I will fight for true justice! To protect the people and inspire hope! For that is what a hero does!"
You learn to invoke the true power of your fighting spirit and become a real hero that fights for justice. The sight of you entering the battlefield is enough to give you and your allies hope. This hope is a power that you can harness and use as you will.
You gain 1 "Plot Armor" point. As a Reaction, once per Long Rest you can expend 1 "Plot Armor" point to apply 1 of the following effects. You gain another "Plot Armor" point at Level 20.
- Your next attack is a guaranteed Critical Hit
- An attack made against you automatically fails
- Guarantee the pass of a Saving Throw (if the saving throw was an attack that would still deal damage you take no damage from that attack)
- If you use a potion that requires a die roll you can apply the Highest possible number rolled
- If your hit points would drop to 0 reduce them to 1 instead
- Make a Melee or Ranged attack Immediately, with advantage
- Guarantee the pass of a Skill Check
Superhero
18th-level Henshin Hero feature
You have become a true and all mighty Superhero. A Shining Hope in the eye of the people, true symbol of justice! And of course a real Superhero hero will have some real Super Abilities. Select one of your Ability Scores (STR, DEX, CON, INT, WIS, CHA) that Ability Score is now 22 (+6).
Super Charm
You become Super Charming! Your Charisma Ability Score is now 22 (+6)
Super Intelligence
You gain Super Intelligence! Your Intelligence Ability Score is now 22 (+6)
Super Speed
You gain Super Speed! Your Dexterity Ability Score is now 22 (+6).
Super Strength
You gain Super Strength! Your Strength Ability Score is now 22 (+6).
Super Vitality
You gain Super Vitality! Your Constitution Ability Score is now 22 (+6)
Super Wise
You become Super Wise! Your Wisdom Ability Score is now 22 (+6)
Previous Versions
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5/7/2023 10:45:11 PM
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Coming Soon
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