Base Class: Rogue
Magehunters are a rare type of rogue, trained to hunt down and battle spellcasters of all kinds. They gain special abilities through their training in order to disrupt, track, see, and fight magic of all kinds.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with Arcana.
Magic Sight
Starting at 3rd level, you can use an action to detect any magic effects in a 30 foot radius. In addition, you can choose one magical effect in the radius, and use an action to determine one of the following: the level of the spell, the duration left, or the spell school. You can do this a number of times equal to three times your proficiency bonus.
Mage Slayer
At 9th level, you gain certain abilities to counter mages.
- When a creature within your melee range casts a spell, you can use your reaction to take a melee attack against it.
- You have advantage on saving throws against spells.
- When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
- You do not need advantage on attack rolls against spellcasters in order to deal sneak attack damage, and you can use any weapon to deal this damage.
Anti-Magic Field
At 13th level, you can cast counterspell or dispel magic an amount of times per long rest equal to 1 + your Dexterity modifier. You can cast both spells at 3rd level, and you have advantage on the checks to counter the effect. Your spellcasting ability is equal to your proficiency bonus + your Dexterity modifier.
True Mage Hunter
At 17th level, you gain truesight with a range of 30 feet. You also ignore spells that augment one's Armor Class, such as Mage Armor or Barkskin.
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