Ranger
Base Class: Ranger

It is said that in the deepest, most isolated places in the wilderness, there is an order that dates back to the most ancient of times. These people were protectors of the empire of the ancient elves, watching for the mystical dangers of the Feywild wielding mystical spears of pure magic. They say that they are willing to pass their secrets on to those who manage to find them, but even the most talented woodsman cannot find them. Most believe that these protectors of the deep wild are only a legend, but they are all too real.

Weald Spear

When you choose this archetype at 3rd level, you gain the ability to call forth a magical, wooden spear from Feywild into your empty hand as a bonus action.  The spear disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You are proficient with the weapon while you wield it. The spear's throwing range is 20/60 feet, and, when you throw the spear, it reappears in your hand after the attack. The spear's damage die is a d8, and it has the finesse and reach properties.

At 7th level, you Weald Spear attack counts as magical for the purposes of overcoming damage resistance, and your damage die improves to a d10. At 11th level, your Weald Spear's damage die is a d12.

Touch of the Feywild

The touch of the fey is always on your spear, hinting at its otherworldly ties. Beginning at 3rd level, when you summon your weald spear, choose one of the following effects.

Aflame. Your spear is ensorcelled in heatless, white, magical flames whose intensity rises and falls to reflect your mood. When you are at your happiest, your spear sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

Entwined. Your spear appears to be wrapped in writhing green vines which occasionally coalesce into the shape of a slender, grasping hand. The hand always points in the direction of the wilds where you make your home.

Everblooming. Your spear is covered in small wildflowers that bloom, die, bud, and bloom again within minutes. Pollinating insects are often drawn to your spear as the spear constantly emits a pleasant, floral fragrance.

Moonlit. Your spear appears as a pale length of wooden moonlight. A trail of star-like motes travels behind the spear's point.

Fey Sight

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You also receive advantage against being charmed or frightened by fey.

Canopy

Beginning at 7th level, when a creature within 30 feet of you, including yourself, is targeted by a ranged weapon attack, you can use your reaction to summon a magical canopy of glowing leaves and branches over the target. The target has resistance to the damage dealt by the attack, and the canopy bursts into shredded leaves afterwards. You must then finish a short or long rest to use your Canopy again.

When you reach 11th level in this class, you can use your canopy twice between rests.

Steps of the Forest God

Starting at 11th level, after you make a successful ranged weapon attack with your Weald Spear, you can use a bonus action to teleport to an unoccupied space within 10 feet of your target.

Overwhelm

Starting at 15th level, after you make a successful melee weapon attack with your Weald Spear against a creature, you can use a bonus action to make one ranged weapon attack with it against a different creature. You don't have disadvantage on the ranged attack roll from being within 5 feet of the first creature you hit, however, you can still have disadvantage on the attack roll from being within 5 feet of other creature.

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