Barbarian
Base Class: Barbarian

Barbarians who take the Path of the Divine Retributor tend do be quite close to their patron god, close enough for the god to consider a blessing of such high power. The main goal of a Divine Retributor is to turn anywhere into an arena where they have the definite advantage. Divine Retributors rarely feel their own rage as it is usually expelled from their bodies into the aura around them. This causes Divine Retributors to be considered the most cool headed of the Barbarian paths.

Radiant Aura

While raging, you begin to emit a golden mist that encompasses a 30ft radius that damages those you want to kill. Any creature that you want to hurt within your radiant aura takes 1d8 radiant damage on each of your turns. Damage increases to 2d8 at 14th level, and range increases to 40ft at 17th level.

Divine Smite

When you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 1d8 for 6th level, plus 1d8 for reaching levels 11, 14, and 17.

 

With the Mist

While inside of your divine mist, use a bonus action to evaporate into your radiant mist and and rematerialize anywhere your mist envelops. This can only be done once per turn.

Empyrean Storm

Your mist surges into a violent storm, making everyone except the user have a visual range of 10 ft and needs to roll a Wisdom saving throw equal to 8 + your Constitution modifier + your proficiency bonus, or be deafened while inside. Radiant aura now deals 2d8 radiant damage. 

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