Sorcerer
Base Class: Sorcerer

You are a warrior through and through. Almost before you knew how to walk, you were able wield a stick as a weapon. You were blessed with proficency with a sword, as well as magic to enhance your combat skills. Fight hard, and fight with style.

Warrior Spirit Spells

1st-level Warrior Spirit feature

You learn additional spells when you reach certain levels in this class, as shown on the Warrior Spirit Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a transmutation or an abjuration spell from the sorcerer, warlock, or wizard spell list.

Warrior Spirit Spells
Sorcerer Level Spells
1st jump, shield
3rd hold person, misty step
5th counterspell, haste
7th dimension door, stoneskin
9th flame strikefreedom of movement

The Warrior Spirit

1st level Warrior Spirit feature

From birth you have always had a penchant for combat, instinctually capable of using weapons with little to no effort. You are proficient with simple and martial weapons; light, medium, and heavy armor, and shields. You are able to choose a non magical weapon, and bond to it with your magic as if attuning to an item. You can attune to as many non magical weapons as attunement slots you have available. A weapon attuned to this way counts as a spellcasting focus, and are magical for the purpose of overcoming resistances. You can only turn mundane weapons into a spellcasting focus by this manner.

Chosen One

1st level Warrior Spirit feature

Your knack for combat has extended into supernatural territory. Once per turn as part of your attack action, you may spend a spell slot to increase your attack and damage roll by the level of spell slot used. If you have Extra Attack, you may apply this benefit to all attacks as long as it is a part of the same action.

Additionally, you can use your reaction to spend a spell slot and increase your AC by an amount equal to the level of spell slot used until the end of your next turn.

Extra Attack

6th level Warrior Spirit feature

You can attack twice, rather than once, whenever you take the Attack action on your turn.

Disarming Presence

6th level Warrior Spirit feature

There’s something in your nature that makes people lower their defenses around you. At 6th level if you cast an Enchantment spell of 3rd level or lower that targets a humanoid creature, it lasts double the amount of time it normally does.

Spellsword

14th level Warrior Spirit feature

At 14th level if you Cast a Spell as an Action you can make one weaponn attack as a bonus action. If the spell you cast deals damage, you may roll an extra weapon damage die that deals the same damage type as the spell on a hit.

Supercharged Combatant

18th level Warrior Spirit feature

At 18th level your magic is infused with your combat. As an action you can supercharge your combat skill for 1 minute and are concentrating on this state as if concentrating on a spell. While supercharged, you add your Charisma modifier to attack, damage rolls, and AC, in addition to your Strength or Dex. You may Cast a Spell of 5th level or lower as part of your Attack Action. You roll an amount of Sorcerer hit die equal to your Charisma modifier and receive that number of temp HP that lasts the duration of your supercharge.

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