Rogue
Base Class: Rogue

While most rogues seek to gain advantage through stealth and other surreptitious means, you embody the brilliant fury of the sun. Your servant worship of the sun gives you great strength and power. Even as a rogue, you are required to make an oath to the sun.  The tenets of the oath are as follows:

Valor: You must always be willing to stand against evil.

Modesty and Decency: You must maintain a level of decent dress, and treat others with the respect owed to them. 

Resolve: You must never waver in your convictions.

Solari Training

Starting at 3rd level, All weapons are considered finesse weapons for you and heavy armor no longer imposes a disadvantage on you, regardless of your strength. You gain proficiency in heavy armor.

Daybreak

When you choose this archetype at 3rd level, you are empowered by the sun. When you act first in combat, Daybreak occurs. When Daybreak occurs, a Daylight spell is cast directly on yourself. Daybreak only lasts on the first turn in combat. How you Daybreak affects you is determined by your titles. Select your first title here.

Solari Shieldbearer

When you can use your cunning action to heal an amount equal to your con modifier. You can only use this ability with a shield equipped.

Daybreak:

Gain +1AC.

Solari Soldier

When making an opportunity attack, you can move 5ft from where you are as part of the same action. 

Daybreak:

Gain 2ft of reach.

Power of Dedication

Starting at 9th level, when you take the attack action, you can deal damage to yourself equal to double your con modifier to gain advantage on all attacks made using that action. Additionally, you gain an additional Daybreak Title.

Solari Priestess

You can cast the Find Familiar as a cantrip without material components so long as you choose to summon a celestial. This spell is always prepared and doesn't count against the total number of cantrips you know.

Daybreak:

If you don't have a familiar summon one now. All of your familiars or other summoned creatures have the same initiative as you as long as daybreak is active.

 

Solari Sunforger

You can cast Divine Favor as a cantrip. This spell is always prepared and doesn't count against the total number of cantrips you know.

Daybreak:

Divine Favor is active for you the entire time daybreak is active.

Tool of the Heavens

By 13th level, you gain a powerful Daybreak title.

Daylight's Shield

You gain additional 3 hitpoints per level.

Daybreak: 

Grant all allies an AC bonus equal to your dexterity modifier, including yourself.

Daylight's Spear

All of your allies gain benefits from Daybreak. Moreover, you can maintain Daybreak so long as you don't take any action, bonus action, or reaction in your turn, as well as not move anywhere voluntarily. However, this effect can only be maintained through concentration and is subject to the normal rules surrounding that.

Champion of the Sun

When you reach 17th level, you become the embodiment of the sun's favor. When Daybreak is active, the effect of Turn Undead is active for the entire shining light area from you, with the DC of this being 13. Additionally, at the beginning of each turn Daybreak is active, any hostile creature must make a Wisdom saving throw with a DC of 15 or be stunned until their next turn. On a successful save, they are blinded until their next turn. As a result of all this power, you take 2d10 flame damage at the start of every turn Daybreak is active. Even if you could share the effects of Daybreak from other abilities, the effects from this ability cannot be shared.

"To shine like the sun you must burn like it!"

- Leona

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