Base Class: Warlock
The only focus of their patron is for you to spread suffering and pain into yourself and others.
Expanded Spell List
The Cenobite lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Cenobite Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Beginning of the End
As an action choose one creature you can see within 30 feet of you. The target must succeed a constitution saving throw against your warlock spell save DC. On a failed save the target takes 1d6 psychic damage for each creature within 60ft who’s current health is below its hit point maximum. On a successful save, the target takes half as much damage.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Stored Stress
Starting at 6th level, you gain the ability turn your pain into power. When you are targeted by an attack roll, you may use you reaction to become vulnerable to the attack before seeing the result. If the attack is successful you may add half the damage taken to your next attack roll, ability check, or damage roll.
You can gain power this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Suffering Unending
Starting at 10th level, you gain the ability to curse someone after they cause significant suffering. As a reaction when you or an ally you can see within 60 feet of you suffers a critical hit, you may choose another creature to become cursed for 1 minute. Until the curse ends:
- The cursed creature suffers an additional 1d6 psychic damage whenever it is hit by an attack
- Any attack roll made against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Against all Odds
Starting at 14th level, you gain the ability to stay conscious even when your body has taken more than it can handle. When damage from Stored Stress reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + half the original damage dealt). If you succeed, you instead drop to 1 hit point.
After the saving throw succeeds, you can’t use this feature again until you finish a long rest.