Artificer
Base Class: Artificer

Welcome to the world of the Bomber, a brand new subclass for the Artificer class in D&D! This subclass is all about using your expertise in alchemy and mechanics to create deadly bombs that can turn the tide of battle.

Bomb Creation

At 3rd level, you gain the ability to create bombs using your Artificer's tools. You can create up to 3 bombs per day, and they come in different types such as Explosive, Incendiary, and Smoke bombs. You can only have one type of bomb at a time, but you can change the type of bomb during a long rest.

Explosive Bomb: This bomb deals a high amount of damage to all creatures within a 10-foot radius of the impact point. The damage is 2d6 + your Intelligence modifier.

Incendiary Bomb: This bomb deals fire damage to all creatures within a 5-foot radius of the impact point and sets them on fire, causing them to take additional fire damage for the next 4 rounds.

Poison Bomb: This bomb creates a cloud of thick poisonous smoke in a 20-foot radius, making any creature take 1d8 damage per turn while within the smoke.

Advanced Bomb Creation

At 5th level, you gain the ability to craft advanced bombs. You can now create up to 5 bombs per day, and they come in different types such as Acid, Poison, and Thunder bombs.

Goo Bomb: This bomb deals 1d4 acid damage to all creatures within a 5-foot radius of the impact point and reduces their armor class by 4 for the next 3 rounds. They are also restrained whilst in the zone, as the goo wrapps around their arms and legs.

Lightning Bomb: This bomb deals lightning damage to all creatures within a 5-foot radius of the impact point and electrecutes them, causing them to take additional 3d6 Lightning damage for the next 7 rounds. They are also stunned whilst in this zone.

Thunder Bomb: This bomb deals 4d8 thunder damage to all creatures within a 5-foot radius of the impact point and deafens them for the next 4 rounds.

Ultimate Bomb Creation

At 15th level, you gain the ability to create a Mega Bomb. This bomb is a devastating weapon that deals massive damage to all creatures within a 50-foot radius of the impact point. The damage is 8d6 + 14. The amount of bombs you can now create unlimited bombs.

You can also choose to alter your bombs in many other ways. Here are the options.

Proximity Mine: When a creature gets within ten feet of your bomb, it detonates.

Timed Bomb: You can place a bomb down, and after a certain amount of time, it detonates. You choose the time.

Destructive Bomb: Your bomb deals double damage to buildings.

Empowered bomb: Your bomb's area of effect increases too 40 feet.

You can only use 10 of each per long rest.

Volatile Bombs

At 9th level,all your bombs deal an extra 1d12 damage.

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