Base Class: Barbarian
Your rage is fueled by injustice. You haunt the dreams of the upper-classes and their lackeys, and they are right to be afraid. For when you face off against them, you are in your element.
Perhaps you are an escaped slave, or a former soldier who defied unjust orders and was labeled a deserter. Perhaps you are an outlander, whose homeland was ravaged by the greed and brutality of those who believed you to be inferior. Perhaps you are even former royalty, whose guilt at living a life of extravagance off the labor of the peasantry finally got to you. Whoever you are, and however you came to walk this path, you are a force for freedom and the bane of tyrants everywhere.
Anthem
At 3rd level, you gain the ability to strike fear in the hearts of the oppressors, or inspire your comrades to fight harder for freedom.
An amount of times equal to your proficiency bonus, as you begin your rage or again as a bonus action later, you can let out a bellowing war cry that can have different effects. Your uses of your anthems recharge on a short rest.
Rally: Up to 5 allies within 60 feet of you that can hear your anthem gain advantage on Strength (Athletics) checks for 1 minute.
Terrify: Any enemy within 15 feet who can hear your anthem must make a Charisma saving throw (DC 8 + proficiency bonus + Strength modifier). Creatures that have not yet taken a turn in combat make this saving throw at disadvantage. On a failure, the creature becomes frightened of you for 1 minute. On a success, it is unaffected. The creature can repeat the saving throw at the end of its next turn.
Taunt: An enemy within 60 feet who can hear your anthem must make a Wisdom saving throw (DC 8 + proficiency bonus + Strength modifier). Creatures that have not yet taken a turn in combat make this saving throw at disadvantage. On a failure, the creature is taunted for 1 minute, and suffers disadvantage on attack rolls against any creature other than you. It can repeat the saving throw at the end of its next turn.
Bolster: Up to 5 allies within 60 feet of you that can hear your anthem gain temporary hit points equal to half your barbarian level.
If a new anthem is used, the effects of the previous one end.
Skilled Labor
Also at 3rd level, you gain proficiency with a set of artisan's tools of your choice.
Press On
At 6th level, your rage propels you over anything. Unless you are incapacitated, difficult terrain has no effect on you, your movement speed cannot be reduced by spells or magical effects, and you gain advantage on saving throws against being paralyzed or stunned. Also, your movement speed increases by 5 ft.
You can expend a use of your anthem feature to share this trait (minus the extra movement) with any ally within 10 ft. for one minute or until a new anthem is used. This extends to 30 ft. at 14th level.
Rebellious Revenge
At 10th level, when an enemy within melee range attacks an ally, you can use your reaction to make a melee attack against that enemy in retaliation.
In addition, you gain a new Anthem; Empower, which allows an ally within 30 ft. to add your Strength modifier (minimum of one) to an attack’s damage rolls. This bonus lasts for one minute or until a new anthem is used.
Keep Up the Fight
At 14th level, an amount of times per long rest equal to your Constitution modifier (minimum of one), you can use a bonus action to bring an unconscious ally back to consciousness and back on their feet with an amount of hit points equal to your level, multiplied by 2.
In addition, you gain a new Anthem; Protect, which grants a bonus to AC equal to your Constitution modifier (minimum of one) to an ally within 30 ft for one minute.
Previous Versions
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4/3/2023 8:06:48 PM
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