Base Class: Barbarian
The first barbarians that traveled the path of mistwood were elves who expanded upon their natural gifts to become masters of the forests. Over time, members of other races who saw the need to protect and cherish the green places of the world joined and learned from them. Often these warriors haunt the woods alone, only seen when called to action by something that would despoil them.
Bonus Proficiency
Starting when you choose this path at 3rd level, you gain proficiency in the Stealth skill. If you are already proficient with Stealth, you gain proficiency in another barbarian skill of your choice.
Barbarian Skill
You gain proficiency in a skill available to barbarians.
Stealth
You have proficiency in the Stealth skill.
Mistwood Defender
At 3rd level, you can use the Reckless Attack feature on ranged weapon attacks with thrown weapons, and, while you aren't within melee range of a hostile creature that isn't incapacitated by you, you can draw and throw a thrown weapon as a bonus action.
In addition, when you make a ranged weapon attack with a thrown weapon using strength while raging, you can add your Rage Damage bonus to the damage you deal with the thrown weapon.
From the Mist
Starting at 6th level, mist and fog don't hinder your vision. In addition, you can cast the misty step spell, and you can make one attack with a thrown weapon as part of the same bonus action immediately before or after you cast the spell. You can cast this spell while raging. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Mist Dance
At 10th level, when you use the Attack action while raging, you can make one attack against each creature within 5 feet of you in place of one of your attacks. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
War Band's Passage
Beginning at 14th level, when you use your From the Mist feature to cast misty step, you can bring up to two willing creatures within 5 feet of you along with you, as long as each creature isn't carrying more than its carrying capacity. Attacks against you and any creatures you bring with you have disadvantage until the start of your next turn.
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