Base Class: Druid
Some druids choose a more lackadaisical approach to their nature work, learning various spells, of various potency. But not you. You know better, don't you? You have decided to focus on the only ability that matters in your toolkit:
Summoning.
Yes, you're one smart cookie, aren't you? Your ability to create entities, or "spam" as the educated call it, is unparalleled. Even the gods fear your mighty spam.
Raise your head, young one! Your journey to mastery is only just beginning.
Spam
When you choose this circle at 2nd level, you can cast Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Fey, Conjure Minor Elementals, and Conjure Woodland Beings for free.
Stronger Spam
Starting at 3rd level, you can begin to refine your ability to create spam. All attacks performed by your spam ability gain 1d4 to any attack rolls they perform.
Control Spam
Starting at 3nd level, you have a deep understanding of your spam's natural life force and how to best communicate with them. You gain the ability to control any entity you summon using your spam ability, letting you direct them to perform any one action in combat on their turn. If they are logically incapable of performing the action, they will not perform it.
Spam’s Stride
Starting at 6th level, moving through nonmagical difficult terrain costs your spam no extra movement. It can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Spam Derivative
When you reach 10th level, your spam becomes fully aware of their surroundings and can actively take advantage of it. Any entity summoned by your spam ability is unaffected by hazardous terrain, such as lava, rocky terrain, electrified water, etc.
Idolous Diabolus
When you reach 14th level, all spam that you summon becomes encased in clay and stone, becoming an immortal statue. All creatures summoned by your spam ability gain full immunity to all damage taken.
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