Bard
Base Class: Bard

While many use their musical prowess to draw a crowd for revelry and merriment, others use their song to mold the fragile mind of those too weak-willed to withstand their charms. The pied piper is Far beyond in its field of luring victims into its flames like moths, not only calling upon the desires of the designated target but also the fears of anxieties. The Pied piper is famous for drawing out the pests of people's homes, but his students found other ways of using this technique to become mysterious, yet cunning carvers.

Dance of The Small

The song bestowed to you by the order allows you to influence the small creatures of this world.

You can summon swarms of tiny creatures to aid you, you can choose between bats, rats, wasps, and spiders.

when summoned in this way, the creatures remain under your control for a number of rounds equal to your proficiency bonus + your con modifier

the number of swarms you can summon is equal to half of your proficiency bonus rounded down

Once you've summoned your allotted swarms for the day you cannot do so until you've completed a long rest

Song of the lure

You can use your Dance of the small ability to Summon a creature to fight on your behalf. 

Any creature is up for grabs but their CR must be equal to half your proficiency bonus

While charmed in this way, the creature acts on your initiative, it will not attack those who are allies to you and will attack those hostile to you.

You can issue it commands on your bonus action. 

Defend will give enemies disadvantage on attack rolls.

Aid will give you advantage on attack rolls, and select ability checks ( Perception, Athletics, Acrobatics)

you can use this ability once a short rest.

Follow the Leader

 A number of hostile creatures within a 60ft radius and can hear you must make a Wisdom save against your spell save DC .

On a failed save you can choose one of the following effects

-All those afflicted must follow you, you must continue to play for as long as you intend them to do so or the effect ends. They will avoid dangerous obstacles and obvious dangers.

-You pick one of the creatures afflicted to attack and defend you in battle. if they attack, they may only attack once. If they defend, for the round enemies have disadvantage on attacks against you until your next turn.

-You deal 3d6 psychic damage to all creatures afflicted for one round. after this damage has been dealt, all afflicted creatures break free of the charm

If a charmed creature takes damage it can use its reaction to remake its saving throw to break free of the charm

The number of creatures you can charm in this way is equal to your charisma Modifier

Afflicted creatures can repeat the saving through at the end of their turn. On a failed save, targets become immune to your song for 24 hours. The length of the song is the same as your Dance of The Small ability

You can use this ability once per long rest

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2023 3:29:48 AM
5
2
1
Coming Soon
3/31/2023 6:00:39 AM
12
2
--
Coming Soon
4/2/2023 8:09:13 PM
34
5
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes