Cleric
Base Class: Cleric

You serve a god or goddess that is symbolized by sacred cats. As such you embody the grace, strength, and resilience of felines. Your ability to channel such power will see you gaining more and more feline features until you gain the ability to take on the form of the cats your god so admires.

Cat Domain Spells

Cleric Level

Spells

1st

find familiar (feline only), speak with animals

3rd

animal messenger, pass without trace

5th

bestow curse, nondetection

7th

dimension door, locate creature

9th

commune with nature, mislead

Silent Claws

When you choose this domain at 1st level, you learn the true strike cantrip and you gain proficiency in Acrobatics and Stealth.

Channel Divinity: Feline Finesse

Starting at 2nd level, you can use your Channel Divinity to add a +10 bonus to a single Dexterity ability check or Dexterity-based skill check made by you or someone you designate within 30 feet of you. Doing this takes no action on your turn or a reaction when it's not your turn. You make this choice after the roll but before the DM says whether or not the check succeeds.

Eyes of the Cat

At 6th level, you gain darkvision out to a range of 60 feet. If you already have darkvision, the range increases by 30.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Emissary of the Cat

At 17th level, you become a natural lycanthrope. You use the statistics of a weretiger, though your form can be that of a werelion, werecougar, werelynx, or other large cat appropriate for your deity. Your alignment doesn't change as a result of this lycanthropy, and you can't spread the curse of lycanthropy.

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