Base Class: Paladin
Blessed by the continuous daylight of the Duosolis, the Order was created as a religious sect to spread its glory. With the gods dormant, the Duosolis is the only beacon of hope the people flock to. These knights are the sole protectors of the light and will condemn any evil brought upon it.
Paladins, blessed with the divinity that granted this world the Duosolis, take this oath as a way to bond with the holy light and spread light to the darkest corners of the world. Paladins follow these Tenants
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Eyes of the Duosolis. Just as the light of the Duolsolis breaks through the darkness of light, so too, can you. As a bonus action, you can use your Channel Divinity to become able to see trough normal and magical darkness up to a range of 120 feet. This lasts for 10 minutes.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Duosolis Spells
| PALADIN LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Warden
At 7th level, whenever a friendly creature you can see within 10 feet take damage, you can use your reaction to move to the creature's position and take damage in its place.
When you reach the 18th level, the range increases to 30 feet.
Undying Sentinel
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.
Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.
Holy Beacon
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, all allies within the bright light have advantage against being charmed, frightened, and petrified. Any allies within the dim light can add your Wisdom modifier to their saving throw but do not get advantage.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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4/3/2023 7:27:28 PM
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Coming Soon
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