Cleric
Base Class: Cleric

Chosen by a group of lesser gods you infiltrate the mind of your target and cause them to hallucinate anything you can think of. You communicate with your party members from miles away. You can even have your gods pool together their powers to try and meet your needs. You have total control over the mind both yours and your enemies. 

If this subclass is broken please let me know I'm hoping to run it in a game and want it to be as balanced as possible thank you. (Also if anyone has a better description that would be cool)

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Infiltrate

At 1st level you can use your action to inifltrate a target creature you can sees mind. Roll Wisdom(Arcana) against target creatures passive wisdom score if
unwilling or automatically if willing. Once infiltrated target creatures surface thoughts are read and any attacks against target creature have a +2 to hit as long
as the attacker can communicate with you. These effects last one hour. On a successful save the target is aware of the attempt. You can use this ability a number of times equal to your proficiency bonus per long rest. 

Project

At 1st level you gain the ability to send a mental message to anyone you have infiltrated within the past thirty days as a bonus action. The message can take the
form of a moving picture projected anywhere within sight or a audio snippet without range constraints. You can use this ability a number of times equal to your wisdom modifier times two per long rest.

Channel Divinity: True Speak

Starting at 2nd level, you can use your Channel Divinity to make short phrases come to life. You speak a short (five words max) phrase that the DM interprets and makes happen in the world.

Alter mind

At 6th level you can use your action to cast suggestion without using a spell slot on a creature you have infiltrated in the past thirty days. You can use this ability
a number of times equal to your proficiency bonus per long rest.

Greater Infiltrate

At 8th level your bonus to attacks from infiltration is +3 and you can dig deeper into memories.

Deeper Analyzation

At 14th level you gain the ability to use an action to learn all the actions an infiltrated creature can use (includes spells they can use but not how many spell slots they have) Can be used once per long rest.

Infinite Infiltration

At 17th level you can use Infiltration as many times as you'd like as well as increasing the attack bonus for infiltration to +4 and letting you probe a creatures entire mind.

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