Cleric
Base Class: Cleric

Always have people wanted to know their future, for better or for worse. The gods have long accepted this and catered to them, speaking through their oracle servants. As a servant of one of these gods, you can see the future, whether good or ill. Eventually, you might become an oracle renowned across the region, or perhaps beyond.

Prophesy Domain Spells

Cleric Level

Spells

1st

divine favor, insightful maneuver

3rd

mirror image, see invisibility

5th

counterspell, slow

7th

arcane eye, compulsion

9th

contact other plane, modify memory

Echo of Past and Future

When you choose this domain at 1st level, you gain proficiency in History and Insight. You also learn one exotic language of your choice, subject to DM approval.

Channel Divinity: One Move Ahead

Starting at 2nd level, you can use your Channel Divinity to grant yourself one extra reaction per turn for a number of rounds equal to your cleric level.

Channel Divinity: Future Sight

At 6th level, you can use your Channel Divinity to declare that an action or movement you just performed didn't happen, allowing you to take a different action or make a different movement. You can do this after the result of your activity is known, so long is it didn't result in your death or unconsciousness. Only a single action or movement can be nullified. The mixing of past and future is disorienting resulting in one level of exhaustion every time you use this ability.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

It was Foretold

At 17th level, you gain advantage on Dexterity saving throws, Wisdom (Perception) checks, and Wisdom (Insight) checks. You also gain resistance to psychic damage.

With the DM's consent, you an issue a prophesy once per month. You might become a renowned (and possibly controversial) prophet, attracting both loyal followers and terrible enemies. Consult your DM to find out what, if any news your deity wants foretold.

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