Base Class: Cleric
In speed and skill, there is power, and there are many gods that understand this. Speed is what the duty of a messenger is all about, and can mean the difference between life and death under certain circumstances. In serving a god of speed, you serve your faith by engaging in acts of incredible quickness and agility. Eventually, you could move so fast time appears to stop.
Speed Domain Spells
|
Cleric Level |
Spells |
|
1st |
expeditious retreat, feather fall |
|
3rd |
blur, web |
|
5th |
haste, slow |
|
7th |
resilient sphere, dimension door |
|
9th |
hold monster, teleportation circle |
Celerity in Thought and Action
When you choose this domain at 1st level, your speed increases by 5 feet, and you gain proficiency in Acrobatics and Insight.
Channel Divinity: Burst of Speed
Starting at 2nd level, you can use your Channel Divinity to grant yourself or another creature greater speed. When you use an action to touch a creature, the target adds 10 feet to its walking speed. It also gains the benefit of a bless spell, but only on attacks that rely on Dexterity. This effect lasts for a number of rounds equal to 3 + your Wisdom modifier.
Quickness of the Gods
At 6th level, your speed increases by another 5 feet. Also, as a reaction or bonus action, you can increase your Dexterity modifier by +5 until the end of your current turn. This benefit can be used for all purposes except attack rolls. Once you use this feature, you can't use it again until you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Channel Divinity: Speed Beyond Time
At 17th level, you can use you Channel Divinity to move so fast time seems to stop around you. The effect is identical to the time stop spell. You can take three turns in a row when the effect is triggered. You must finish a long rest before using your Channel Divinity for this purpose again.
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