Base Class: Cleric
Voyages across oceans, over mountain ranges, through streaming jungles, and from one world to the next all have an aspect of the sacred to them. The wisdom, knowledge, and prosperity gained through furthering one's experience of the world is a form of veneration of the gods that made such places and those who watch over such journeys. An agent of one of these deities might be in some demand as a charm to help ensure safe travel, though the wise know that the gods often consider an easy journey to be less beneficial to the traveler's spirit.
Travel Domain Spells
|
Cleric Level |
Spells |
|
1st |
comprehend languages, longstrider |
|
3rd |
find steed, pass without trace |
|
5th |
haste, water walk |
|
7th |
dimension door, freedom of movement |
|
9th |
passwall, teleportation circle |
Born to the Road
When you choose this domain at 1st level, you gain proficiency in one of the following skills of your choice: Insight, Nature, or Survival. In addition, you learn two standard languages of your choice and gain proficiency in cartographer's tools.
Insight
You gain proficiency in the Insight skill.
Nature
You gain proficiency in the Nature skill.
Survival
You gain proficiency in the Survival skill.
Channel Divinity: Reinvigorate
Starting at 2nd level, you can use your Channel Divinity to remove one level of exhaustion from yourself or from someone else you touch.
Tireless Wanderer
At 6th level, your party's travel time is reduced by 50 percent. In addition, you gain advantage in saving throws against effects that cause levels of exhaustion, and cannot gain exhaustion through travel.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 of the same damage caused by your weapon attack to the target. When you reach 14th level, the extra damage increases to 2d8.
World Traveler
At 17th level, you ignore difficult terrain and you gain resistance to cold and fire damage.
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