Base Class: Fighter
Hunters do quests for the Hunter's guild, sometimes taking the career for fame, wealth, or even to sneak out of committed crimes.
Blademaster/Gunner
You choose a Hunter type: Blademaster or Gunner, which determines the weapons you are able to use.
Blademaster
You are Proficient with and attuned to Blademaster weapons.
Gunner
You are Proficient with and attuned to Ranged Gunner weapons.
Mounting
Starting at lvl 10, you are able to identify and strike monsters' weak points. If you are at a higher elevation than a nearby enemy, and there is a ledge or other height gap, you may use your action and movement speed jump off of the ledge and make a melee weapon attack while airborne. On a hit, the target must make a strength saving throw with a DC of 8 + Your proficiency bonus + your Strength modifier, falling prone on a failed save. If you knock prone a creature of Large size or higher in this way or with the Insect Glaive's Glaive Vault, you may use either an action or bonus action to get on the creature's back while they are prone. Once they get up, during your turn, you may stab them up to 4 times with your carving knife. On their turn, if you are on them, they make a Dexterity saving throw with a DC equal to your Dexterity stat. If they succeed, you are thrown off, and must make a Dexterity Saving throw DC 14. On a failed save, you are knocked prone when you hit the ground. If you make at least 12 attacks with your knife while on the creature, you are knocked off and land prone, and the creature is knocked prone.
Combo List
Starting at lvl 3, you know how to make items that exist in your world, what materials are needed, and what similar items could be substituted for the required ingredients. You can use a bonus action to make an item from this list if you have two items that could make it.
Weapons Expert
Starting at lvl 7, you know how most weapons work, especially those from your world, and can tell others, such as blacksmiths how they work and how to craft them. You can hire Blacksmiths to make weapons from your world given the right materials.
Tracker
Starting at lvl 15, you are good at tracking other creatures. You have advantage on Survival checks to track monsters of large size or larger, as well as on Intelligence related checks to recall information about them.
Remove Limiter
By lvl 18, you are skilled enough that you can modify Light and Heavy Bowguns to load multiple different types of ammo at once, and can use an action to load all compatible types you have into one Bowgun.
Superior Insight
By lvl 15, both from experience in your world, and experience in this world, you gain a greater understanding of enemies weaknesses. During combat, you may use your action to roll an insight check. If you roll above a 13, you understand what damage types (if any) one enemy you can see has vulnerablilty to.
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