Base Class: Barbarian
Taking the path of the War Caller hones your voice to be a threatening presence against your foes and a rallying force to your allies. Adrenaline pumps through your veins, giving great effect to your voice. Booming thunder, roaring waves, screams of the mad and the monsters, none match the strength of your battle cry. War Callers specialize in turning the tide of battle in their favor, and any compatriots that choose to join them. Become the sound of war, your Barbaric shouting inspires those who follow, and cripple those who oppose. The fight isn't over till the big guy stops screaming.
Barbaric Inspiration
Starting when you choose this path at 3rd level, you can inspire allies around you, emboldening them and making them stronger when you rage. By letting out a shout when you enter rage you and a number allies equal to your Proficiency bonus within 30ft of you receive one Barbaric Inspiration die 1(d6). For 1 minute, the Barbaric Inspiration die can be added to the next attack roll or damage roll the creature makes. The creature can wait until after it rolls The D20 before deciding to use the Barbaric Inspiration die, but must decide before the DM says whether the attack hits or misses. Once the Barbaric Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Your Barbaric Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 6th level, a d10 at 12th level, and a d12 at 17th level.
Roar of Terror
Beginning at 6th level, your voice terrifies your foes, when you enter rage 1 + your CON Modifier of enemies must make a DC 8 + CON + PB WIS Saving throw, or be Frightened by you and are Deafened for 1 minute. A creature may repeat this save at the end of their turn to end the effects.
Guttural Vigor
Beginning at 10th level, the sounds of battle invigorate you, while you are raging, anytime a Barbaric Inspiration die you applied is used, you regain Hit points equal to your PB.
Crushing Shout
Starting at 14th level, you have turned your voice into a powerful weapon, once per Long rest you may make a Ranged attack with your voice, creatures within range must make a DC 8 + your CON Modifier + PB STR saving throw or take 4(d10) Bludgeoning damage, pushed back 15ft and Stunned for 1 round. On a successful save, target creature takes half damage rounded down, is not pushed back and is not Stunned.
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