Warlock
Base Class: Warlock

You have many patrons at the same time.

Spirt contracts

You can get spirits to become your patron. The creatures that qualify as potential spirits are Beast, Elemental, Fey, and Ooze. You may have a number of patrons equal to your Warlock level +1. Most of the time in order to convince them to be your patron you must first best them in combat. Your patrons become bound to you and are able to speak to you and you them. They are hidden from the presence of everyone except you and other patrons. You start with one patron.

Expanded Spell List

1st-level Spirit feature

The Spirits lets you choose from an expanded list of spells when you learn a warlock spell. Beast, Elemental, Fey, or Ooze. You must have at least the same number of correct type patrons equal to the SPELL level you are trying to gain.

Spell Level Spirit Spells Beast SPELLS Elemental Spells Fey Spells Ooze Spells
 1st  detect evil and good   Beast Bond   Absorb elements   Command   [Tooltip Not Found]
 2nd   phantasmal force   Animal Messenger   Dust Devil   Detect Thoughts   Enlarge/reduce
 3rd   create food and water   [Tooltip Not Found]   Protection from Energy   Bestow Curse  Meld into Stone 
 4th   Polymorph   Locate Creature   [Tooltip Not Found]   [Tooltip Not Found]   Resilient Sphere
 5th   creation   Insect Plague

  [spell] Conjure Elemental[/spell]

  Mislead   Transmute Rock
           

Create Pact

After you defeat someone who is eligible to become your patron. Make a persuasion check against 10+ CR of the creature (round up). If you succeed the check they become your patron. If you fail the check and they do not wish to be your patron they can choose not to. You can break the pact if both sides are willing. If you do not have any patrons you lose all Warlock class abilitys and spells.

Spirit Surge

6th-level Spirit feature

 You gain a bonus to your spell attack equal to the number of patrons you have divided by 3 (rounded down).

You gain a bonus to your spell save equal to the number of patrons you have divided by 7 (rounded down).

Perfect Rest

10th-level Spirit feature

When you take a short rest regain hp equal to 5 times the number of patrons you have.

Power in Numbers

14th-level Spirit feature

As a bonus action enter Power in Numbers. While in Power in Numbers you are considered to have 30 patrons. Once you use this feature, you can’t use it again until 1d6 long rests.

You gain a bonus to AC equal to your number of patrons divided by 4.

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