Base Class: Druid
Druids of this circle have a very intimate relationship with death. They see beauty in it rather than fear or darkness and are often persecuted by holy warriors. These soldiers who strive to keep the living and undead separate from each other are the sworn enemies of these Druids.
Bonus Cantrip
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
Undead Repose
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with spirits of the damned. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Circle Spells
Your connection to the growing undead infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the lifeforce of every non-living thing.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
|
3rd |
|
|
5th |
gaseous form, [spell] vampiric touch [/spell] |
|
7th |
|
|
9th |
Ghoulish Aura
Starting at 6th level, your skin has grown cold with the spring of death and you have become resistant to necrotic and radiant damage
In addition, you only have to sleep 4 hours and require 1/2 of needed food
Skeletal Warding
When you reach 10th level, you can’t be frightened or grappled by undead or monstrosities, and you are immune to poison and disease and can no longer die of natural causes.
Unantural Strength
When you reach 14th level, creatures of the natural world sense your connection to death and become hesitant to attack you. When a humanoid or beast creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, spectral arms come out and grapple the creature and then negate the attack. On a successful save, the creature is immune to this effect for 24 hours.
The creature is aware of this effect before it makes its attack against you.
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