Druid
Base Class: Druid

Druid's of the circle of Agriculture believe that the best way for society and nature to coexist is through a symboitic and harmonious relationship. They believe that by nurturing the land, growing and encouraging change in crops and farming livestock, they are taking their natural place within nature of improving both nature and themselves. These druids seek to return civilisation to an agricultural lifestyle, and work tirelessly to protect the lands of farmers, teaching them how best to provide for both people and nature. 

Many druids of this circle find themselves in the life of an adventurer to thwart threats against their and their people's land, and to protect the harmonious nature between the land, and those who tend to it. 

Circle Spells

2nd-level Circle of Agriculture feature

You have a knowdge of incantations useful in agricultural pursuits. Your knowledge grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Agriculture Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Agriculture Spells
Druid Level Spells
2nd longstrider, goodberry
3rd spike growth, find steed (fey draft horse or pony only)
5th plant growth, speak with plants
7th fabricate, faithful hound
9th insect plague, awaken

Faithful Companion.

3nd-level Circle of Agriculture feature

You can summon an animal companion familiar to you from your farmstead. When you use the wild companion optional feature, you summon a familiar with a permanent duration rather than limited. Your familiar may also take the form of a mastiff, draft horse, pony, cow or boar. If of the appropriate size, it may also be used as a controlled mount. 

In addition, you gain proficiency in animal handling and land vehicles. 

 

Careful Cultivation

6th-level Circle of Agriculture feature

Your cultivated creations can impede those whom you wish to keep at bay, though allow safe passage for those whom you deem welcome. Whenever you cast a spell that would impede movement in an area or create difficult terrain, you may choose which creatures are affected while they are in the area of the spell or affected terrain. 

In addition, you may cast plant growth even in the abscence of natural flora, provided you carry seeds as a component material for the spell. 

 

Ward of the Land

10th-level Circle of Agriculture feature

As you enritch the land, the land itself offers its protection to you and your allies. While within the area of effect of one of your spells that would cause difficult terrain or affect movement, allies have half cover. In addition, when an enemy creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

Soul of the Harvest

14th-level Circle of Agriculture feature

With your connection to the harvest complete, you may always walk in fields of green. While within the area of effect of one of your spells that would cause difficult terrain or affect movement, you may spend a bonus action to move the affected area to a point centred on you as though you had recast the spell. This does not increase the duration of the spell. In addition, the area of effect of such spells extends 15 feet above ground level.

Previous Versions

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Circle Of Agriculture Image

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