Sorcerer
Base Class: Sorcerer

Blessed by the Weave itself, you see and understand magic on a level that others could never achieve with even multiple lifetimes.

Scorned by wizards, and shunned by other sorcerers, bearers of a Weaver's Soul indulge in the art in ways many spellcasters consider taboo. With the ability to produce and manipulate with magic in a way none others could, they are naturally equally feared and admired by all. 

Weaver's Will

Starting at 1st level, whenever you cast a spell with a spell slot other than it's original spell slot, gain 1 charge of Weaver's Will. Weaver's Will gains the following effects based on the amount of charges:

3 or more charges: Gain +1 to your spell attack bonus and spell save DC.

6 or more charges: When you expend hit die to recover hit points during a short rest, regain expended sorcery points equal to the amount of hit die expended halved.

12 or more charges: You are always under the effect of the Detect Magic spell.

18 or more charges: When you attempt to counter a spell that requires you to make an ability check using your spellcasting ability, you automatically succeed. You have advantage on ability checks made to dispel magical effects.

25 or more charges: You gain magic resistance.

28 or more charges: Your spells and magical effects, to include effects of objects worn, are immune to any non-deific effect that nullifies magic, such as antimagic field or dispel magic.

30 charges: Your body surges with arcane energy before it erupts. Lose all Weaver's Will charges. For 1 minute, all spells you cast deal maximum damage, and all creatures have disadvantage on saving throws against your spells. After the duration expires, gain 1 level of exhaustion.

As a bonus action, you can expend charges to regain expended sorcery points. Regain 1 expended sorcery point for every 10 charges spent in this way.

Spell Weaving

Starting at 6th level, you can manipulate spells to cast at a lower level. Instead of casting a spell at a higher level, you may cast a spell at a lower level following the scaling provided in a spell's upcasting description but replacing all instances of 'increases' with 'decreases'. If the spell would deal 0 or less damage in this way, the spell fizzles out and the spell slot used to cast it is consumed.

Spell Shaping

Starting at 14th level, when you cast a spell of 1st level or higher, you can freely shape the spell to your will. This feat cannot be used to increase the total size of the spell, exceed its maximum range, or target more creatures than the spell allows.

Magic Weaving

Starting at 18th level, you can attempt to take control of spells and magical affects.

When a creature you can see casts a spell that doesn't have a range of self, you can use your reaction to make an ability check using your spell casting modifier to change the target(s) of the spell's effect. The DC equals 10 + the spell's level. The new target must be within the spell's range to the caster.

As an action, you can make an ability check using your spell casting modifier to move, shape, or otherwise interfere with an existing magical effect that you can see. The DC is at the DM's discretion.

Previous Versions

Name Date Modified Views Adds Version Actions
4/8/2023 8:30:08 PM
9
1
5e
Coming Soon

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