Barbarian
Base Class: Barbarian

Forged many moons ago, in the darkened halls of the Grand Hammer, dwarves worked tirelessly, Elves funding them and keeping them in check so they could build their master weaponry. The Warforged. During the age of the Arcanum War the gods aided mankind in creating massive automatons called the Titans. Though these Titans are long since taken off line and some litter the continent of Karravar, the idea of having non-living weapons that could stop mortal lives from being taken was too to pass on.

War Division

3rd-level Sentinel feature

Vanguard. Vanguard were designed with the idea of close quarters combat in mind, coming equipped with multiple arms and hydraulics to power close attacks.

Defenders. Defenders were designed for the idea of long ranged combat in mind, and aiding with shielding troops on the battlefield.

Defender

3rd-level Sentinel feature

Iron Shield. As a bonus action a large shield will form on your arm and give you a +3 to AC and provide 3 quarters cover to allies behind you. The shields HP will go up the higher level you are. (3rd-level: 5, 5th-level: 15, 7th-level: 30, 11th-level, 60, 17th-level: 90)

Targeting System. The defender has proficiency with firearms.

Vanguard

3rd-level Sentinel Feature

6 Armed Attack. The Vanguard came equipped with 4 extra arms that reveal themselves while raging. These arms are capable of doing anything your regular arms can, and give advantage on Dexterity and Strength ability checks.

Hydraulic Attack. The Vanguard had to strike hard and fast in close quarters, so while raging their movement speed is increased by 15 ft. and you gain a Sentinel die to add to your base damage of all close range attacks melee attacks. The Sentinel die you use to increase damage. (3rd -level: 1d4, 5th-level: 1d6, 11th-level: 1d10)

Danger Assessment

7th-level Sentinel Feature

Danger Assessment. As a bonus action, you can scan your target and find out one of three things. One of their weaknesses, one of their ability modifiers, and one of their resistances. This can be used 3 times per short rest, but only once on a creature, meaning you cant scan the same creature twice.

Modify Body

10th-level Sentinel feature

Propulsion Boots. As a bonus action you can activate this ability and leap 30 feet.

Underwater Dive. You've augmented your body to the point where you can stay underwater for as long as you wish. Your swimming speed is the same as your walking speed.

Force Knuckles. You gain an extra 1d8 force damage on unarmed attacks.

Arcane Cannon. You gain an arcane cannon.

Arcane Cannon

10th-level Sentinel feature

 

Arcane Cannon. You gain an arcane cannon which you add to your inventory

Force Knuckles

10th-level Sentinel feature

 

Force Knuckles. You gain an extra 1d8 force damage on unarmed attacks.

 

Propulsion Boots

10th-level Sentinel feature

Propulsion Boots. As a bonus action you can activate this ability and leap 30 feet.

 

Underwater Dive

10th-level Sentinel feature

Underwater Dive. You've augmented your body to the point where you can stay underwater for as long as you wish. Your swimming speed is the same as your walking speed.

 

17th-level Sentinel feature

Titan Link. When you enter your rage you take the Iron Golem's stat sheet for as long as the rage lasts.

 

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