Base Class: Barbarian
Some Rage isn't drawn from bried hate or pain. For some barbarians only seek the thrill of a good fight! The Path of the Brawler is the embodiment of looking to get into a good scrap. the Brawler lives life to fight the next fight. The drive to find that perfect match, and strike them down with raw fury. Take a drink and enjoy the rush.
Bruised Knuckles
Brawlers take the thrill of a tavern scrap above and beyond. Your wild style of fighting has left your body calloused and bruised, but all the tougher for it. Starting at 3rd level you gain proficiency with improvised weapons and the Unarmed Fighting style.
Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
When you use the attack action with an unarmed strike or improvised weapon on your turn, you can make one unarmed strike as a bonus action.
Scraper's Play Book
The streets and bar room brawls have tought you how to move and punch. Starting at 3rd level you gain a number of grit points equal to your Constatution modifier (minimum of 1). You regain 1 expended grit point each time you land a critical hit with a unarmed attack or improvised weapon, you are hit by a critical hit, or deal a killing blow with a unarmed attack or improvised weapon. You regain all expended Grit points after a short or long rest.
No Breathing Room: As a bonus action you spent 1 Grit point to Dash closer to your target, you must end your turn closer to an enemy.
One-Two Punch: When you take the attack action you can make two unarmed attacks as a bonus action for 1 Grit.
Take'm to the Dirt: When you land an unarmed attack you can spent 1 Grit to try and grapple the target.
Burtle Strength
Starting at 6th level your fists count as Magical for the purpose of bypassing resistance and Immunities to non-magical damage. This could be flavored as brute strength bypassing non-magic resistance.
Mithril Liver
At 6th level, you've consumed enough alcohol to kill a dragon, it's no surise your liver is the strongest part of your body. You gain advantage on all hangover, poison, and holding your liquor checks.
Shacking off the Rust
Starting at the 10th level, your constitution against even magical dangers have been enhanced. Casters don't seem to be able to alter your state of mind. While raging, You can use your constitution saving throw in place of another saving throw for effects that can Paralyze, Charm, or frighten you.
You can use this feature a number of times equal to your Proficiency bonus, before needing a long rest to replenish uses.
Just Need a Quick Breather
While in combat sometimes you just need a sec to catch your breath. Starting at 10th level if your are below haft your max hitpoints you can use minimum 1 Grit point as an bonus action to spend a hit dice to gain temorarty hit points equal to your max rolled hit dice till the end of your rage. You may spend more Grit points to use more hit dice for this ability.
Starting at 14th level when you make your save on your Relentless Rage you can use this ability as part of that action.
Broken Glass and Kicking Ass
Veteran of 100s of fights, you know how to take advantage of everything and every moment in fight. Starting at 14th level gain the folloing benefits:
Sucker Punch. When an enemy enters your unarmed or improvised weapon's reach, you may take an attack of opportunity. You may forgoe your attack of opportunity to grapple instead.
Grand Slam. While you rage, you may make improvised weapons out of object up to one size larger than you without disadvantage.
Giant Swing and Javelin Man. You may utilize cretures grappled by you your size or smaller as improvized weapons.
Previous Versions
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6/16/2021 12:44:31 PM
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7/22/2022 11:40:49 PM
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8/3/2022 4:26:58 PM
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4/10/2023 4:14:06 AM
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