Base Class: Wizard
As a teleporter, you can tear a hole in space connecting two areas. You can move objects or animals around at will or reach through and attack. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
Teleportation Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an Teleportation spell into your spellbook is halved.
Uncanny reach
Starting at 2nd level when you select this school, you can use your bonus action to open a portal to a different point in space within 30ft of you. The portal can be at any angle and the two angles do not have to align. The portal can be no larger than 2ft in diameter and one end no farther than 2.5ft from you. The portal lasts one round but you can use another bonus action to keep it open. If you cast another portal or teleportation spell, or move away from the portal it vanishes. If you take damage the portal instantly vanishes. Objects pass though both sides of the portal as though the two points in space were contiguous. If the portal closes with an object inside of it the object is ejected out of the side it entered.
Miirak's Holepunch
Starting at 6th level, you can use your action to connect any two points in space (you can see?) within 60ft of you using a portal. Only one such portal can be open at a time. The portal can be no larger than 10ft in diameter. Due to how long the portal takes to fully open an unwilling creature has advantage on a dexterity save against your spell DC to not pass through the portal. The portal will last one round but can be maintained by using continuous actions. If you take damage, cast another portal or teleportation spell or move out of range the portal vanishes. This ability regenerates after a long rest or a teleportation spell of 1st level or higher is cast.
Second Nature
Beginning at 10th level, your mastery over a specific portal aspect improves. You develop a specific skill that not all teleporters can attain.
Focused Movement
Beginning at 10th level, you can choose to cast any class based portal ability as an action and use the bonus action to move the portal up to its max distance .
Negligible Distance
Starting at level 10, you can open portals between vast distances. As an action, you can open a 10ft diameter portal. The one end of the portal can be no farther than 30ft from you and the other end can be no farther than 500 miles from you. To open this portal you must know the location or have the location described to you. The accuracy depends on how well the location is described or known. While performing the spell, you must roll a d10 to determine if the portal ends in the desired location. For a 1-3 the portal randomly connects with a location within 500 miles, a 4-6 opens a portal within 10 miles of the desired location, a 7-9 opens a portal within a mile of the desired location, and a perfect 10 opens a portal in the exact location. Regardless of the outcome, you can use this ability only once per long rest. As a ritual, you can mark a location so that the long distance portal automatically succeeds. You can have two such marked locations.
Resilient Hold
Starting at 10th level, you can maintain portals through tough conditions. Portals no longer vanish after damage or your movement.
Twin Portals
Starting at 10th level, you can hold two portals open at the same time. Once active, small portals can be manipulated with bonus actions and large portals with full actions. Portals behave as normal.
Portal Master
Starting at 14th level, you develop mastery over portals and can develop powerful abilities.
Twin portals
Starting at 14th level, you can hold two portals open at the same time. Once active, small portals can be manipulated with bonus actions and large portals with full actions. Portals behave as normal.
Focused Movement
Beginning at 14th level, you can choose to cast any class based portal ability as an action and use the bonus action to move the portal up to its max distance .
Negligible Distance
Starting at level 14, you can open portals between vast distances. As an action, you can open a 10ft diameter portal. The one end of the portal can be no farther than 30ft from you and the other end can be no farther than 500 miles from you. To open this portal you must know the location or have the location described to you. The accuracy depends on how well the location is described or known. While performing the spell, you must roll a d10 to determine if the portal ends in the desired location. For a 1-3 the portal randomly connects with a location within 500 miles, a 4-6 opens a portal within 10 miles of the desired location, a 7-9 opens a portal within a mile of the desired location, and a perfect 10 opens a portal in the exact location. Regardless of the outcome, you can use this ability only once per long rest. As a ritual, you can mark a location so that the long distance portal automatically succeeds. You can have two such marked locations.
Resilient Hold
Starting at 14th level, you can maintain portals through tough conditions. Portals no longer vanish after damage or your movement.
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