Fighter
Base Class: Fighter

Storm Children are born of sorcerus bloodlines, but for some reason they are only capebal of manefesting their power in some limited ways.

 

Storms Blood

Starting 3rd level you gain the ability to call upon the primal forces that runs thru you.
You gain the ability to cast the Gust cantrip as a bonus action.

At later levels you can manifest your power in additional ways:
At 7th level you gain the ability to cast the Shocking Grasp cantrip as a bonus action.
By 9th level you gain the ability to cast the Wind wall and Elemental weapon (lighting or thunder damage) spell once per long rest each.

Charisma is your spellcasting modifier.

Heart of the Tempest

Starting 3rd level you gain resistance to Thunder and Lightning damage.
By level 10, you gain immunity to Thunder and Lightning damage.

Thunderus Steps

By 7th level, whenever you use an action surge you also gain the benefits of a dash action.
Your speed also increases by 10 foot.

Arcing Strikes

At 7th level, when you hit a creature with a melee weapon attack, you can expend one charge to deal an extra 2d8 lightning damage to the target of the attack. Additionally you may target one other targets within 15ft of the original creature, the new target must make a constitution save or take 2d8 lightning damage.

You have a number of charges equal to your prociency modifier. You regain your charges on a long rest.

At later levels, by 10th you can target one additonal creature, one more at 15th and 18th level.

Storm Caller

At 10th level, you gain an inatte controll over the weather around you.
As a bonus action, you can apply one of the following for 1 minute in a 300ft radius centered on you:
- If it is windy, you can choose the direction that the wind blows. Additionaly you can alter the strengh of the wind from a strong gale to a light breese.
- You cause rain in the area. Alternatively, you can remove rain in the area for the same duration.
- You can change the temperature from a cold -20C to a warm 30C gradualy.

Shocking Strike

By 15th level, whenever you roll a critical hit with a melee weapon attack you may force the target to make a con save against your spell DC of be stunned until the end of their next turn.

Living Tempest

At 18th level, you gain a flying speed equal to your current walking speed whenever you are not underground or indoors. Your melee attacks also gain an electric charge, your melee attacks deal an extra amont of lightning or thunder damage equall to your charisma modifier.

Comments

Posts Quoted:
Reply
Clear All Quotes