Barbarian
Base Class: Barbarian

Barbarians who choose this class are able to customize their rage, adding different weapons and abilities to their toolkit during rage to change how it works.

True form

Your rage transforms you into a Lovecraftian nightmare. During this transformation, any gear you have equipped is subsumed into your pneaumo-somatic flesh, and is inaccessible. However, any passive effects from attuned gear still transfer over (e.g. if you are attuned to a ring of lightning protection, you still have resistance to lightning damage when transformed). While transformed, your base movement speed in increased by 10 feet.

When you first take this feature at 3rd level, you may chose 2 of these limbs or organs to reflect what sort of creature you become when you rage. During your rage, these are the abilities and weapons you are able to use. you get an additional choice at levels 6, 10 and 14.

When you take a level in this class, you may replace any number of them with others.

Advanced elongated teantacle

 When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Cranial plating

You gain resistance to psychic damage and advantage on Wisdom saving throws

Dense armor

your AC increases by 2

Elemental enhancement

When you rage, chose an elemental damage type. Your weapons are transformed to apply that damage instead of their standard damage type.

Elongated Tentacle

This limb counts as a weapon. 1D8 Piercing, Reach

Enhanced plating

When you rage, chose an elemental damage type. you gain resistance to that damage type.

Frightful Display

any enemy that begins their turn within 20 feet of you and is able to see you must make a wisdom saving throw equal to 12+CON or become frightened of you. At the end of their turn, they make attempt this save again. Any creatures that succeed are immune to this effect for 24 hours.

Great mass

Your size increases by 1

Gripping limb

opponents have disadvantage on rolls made to escape your grapples.

Overcharged reactor

You gain a powerful energy reactor that can boost your power, at a cost. You get +1 attacks. you can only rage half as many times a day, rounded down.

Perfect response

Whenever an opponent successfully lands a weapon attack within your range, you may use your reaction to make a melee attack on them.

Spike Launcher

one of your limbs becomes is able to launch spikes. this counts as a ranged weapon attack. 1D6 piercing 60/120 range.

Tentacle weapon

When you rage you may chose a damage type between bludgeoning, slashing, or piercing. One of your limbs becomes a weapon with that type and 1D10 damage dice.

Weapon mimicry

You may chose a weapon you own, and learn a way to mimic its properties in the form of one of your limbs. You are able to take one of your weapons with you when you rage.

Writhing body

You gain advantage on rolls to escape movement constraining effects. you are unaffected by difficult terrain.

Improved true form

You have learned to take more from your time Outside. You are able to chose an additional limb from the options available, and have more options to chose from. Any weapons chosen with this feature now count as +1 weapons, and count as magical for the purpose of overcoming resistances.

Enhanced True Form

You have learned to take more from your time Outside. You are able to chose an additional limb from the options available, and have more options to chose from. Any weapons chosen with this feature now count as +2 weapons, and count as magical for the purposes of overcoming damage resistance.

Advanced True Form

You have learned to take more from your time Outside. You are able to chose an additional limb from the options available, and have more options to chose from. Any weapons chosen with this feature now count as +3 weapons, and count as magical for the purposes of overcoming damage resistance.

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