Rogue
Base Class: Rogue

You focus your training on the grim art of death. Favoring stealth and vicious poisons over direct approaches. Those
who adhere to this specialization are diverse: hired killers, spies, and bounty hunters. Stealth, and poison help you
eliminate your foes with deadly efficiency.

Assassin's Intuition

When you choose this specialization at 3rd level, you are at your deadliest when you get the drop on your enemy. Youhave advantage on attack rolls against any creature that
hasn't taken an action in the combat yet. In addition, your first hit against a creature on the first round of each combat deals additional damage equal to your Rogue level.

Poisoned Knife

At 9th level, you gain proficiency with the poisoner's kit. In addition, when you use your Sneak Attack feature, you can force the target to make a Constitution saving throw (DC of
8 + your Intelligence modifier + proficiency bonus). On a failed save, your Sneak Attack damage is dealt as poison damage, and the target is poisoned for 1 minute. On a successful save, the target takes half the poison damage and isn't poisoned.
When you poison a creature in this way, you apply an additional effect from the list below. You can only affect a creature with one of these at a time.

- The creature can't regain hit points.
- The creature's speed is reduced by 10 feet.
- The creature can't take reactions.

You can use this feature a number of times equal to your Intelligence modifier. You regain all spent uses after finishing a short or long rest.

Venomous Wounds

Starting at 13th level, when you use your Poisoned Knife feature and successfully poison a creature, the creature
gains disadvantage on one ability saving throw of your choice for the poisoned conditions duration.

Seal Fate

At 17th level, you have become a master of instant death. When you hit a creature with a weapon attack, you can
force it to make a Constitution saving throw against a DC of 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus. On a failed save, the damage of
your attack is doubled, and it automatically fails its saving throw against your Poisoned Knife feature.
Once you use this feature, you can't use it again until you finish a long rest.

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