Rogue
Base Class: Rogue

You hone your skills in larcenous arts. Burglars, bandits, pirates, and other criminals typically follow this specialization,
but so do rogues who prefer to not fight fair, using dirty tricks to gain the upper hand in combat. They care little for discretion, and happily engages in brawls head on.

Firearm Intrigue

When you choose this specialization at 3rd level, you gain proficiency with firearms.

Hit and Run

At 3rd level, you learn how to land a strike and slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity
attacks against you for the rest of your turn. You also gain an additional way to use your Sneak Attack you don't need advantage on the attack roll to use your
Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for
Sneak Attack still apply to you.

Quick Combatant

Starting at 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well.

Misdirection

Starting at 13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are
targeted by an attack while a creature is within 5 feet of you, you can use your reaction to have the attack target that
creature instead of you. You can use this feature a number of times equal to your
Dexterity modifier, regaining uses after a long rest.

Adrenaline Rush

At 17th level, the rush of battle runs to your head. You can take two turns during the first round of any combat. You
take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.

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