Base Class: Paladin
TENETS OF VIRTUE
Though the exact words and strictures of the Oath of Virtue vary, paladins of this oath share these tenets.
Protect Those Who Need It. Your strength is more than just a weapon; it is a shield. Interpose yourself between those bent on violence and those who cannot defend themselves. You put yourself in harm’s way to spare another the pain that violence brings.
Honesty. Don’t lie or cheat. Let your word be your promise.
Compassion. Aid others, protect the weak, and punish those who threaten them.
Duty. Be responsible for your actions and their consequences, and protect those entrusted to your care.
Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don't act, then who will?
Live Selflessly. Hollow are the hearts of those who act only for themselves. Consider others often, and act for their sake.
Barrier Shield
Starting when you choose this oath at 3rd level, as an action, or as a reaction after you or an ally within 10 feet of you takes damage, you can conjure a shield of radiant magical energy to protect you and your allies. While the shield is active, you cannot take the attack action, and you move at half your normal speed. You can deactivate the shield as an action or reaction.
When a creature makes a ranged weapon or spell attack against you, or any allies within 5 feet of you, they must attack the shield. Additionally, all allies within 10 feet of you gain advantage on Dexterity saving throws against spells or abilities.
The shield has an Armour Class equal to 10 + your Constitution modifier, and an amount of hit points equal to your Constitution score times half your level (rounded down). The shield's hit points recharge when you finish a short or long rest.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
I Am Your Shield. Until your shield is destroyed, or until you finish a long rest, your Barrier Shield gains resistance to one damage type of your choice.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Virtue Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Devotion
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Holy Nimbus
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.