Rogue
Base Class: Rogue
  1. MURDER Starting at 3rd level, you become deadlier when you take your opponents off guard. you have an advantage in attack rolls against any creature that has not yet it's her turn in combat. Furthermore, any attack you make against that creature that is surprised, it will be a critical hit.
     
    SPECIALIZATION IN INFILTRATION Starting at 9th level, you can unfailingly create fake identities for yourself. You must spend seven days and 25 gp to establish the background, profession, and affiliations to an identity. you cannot establish an identity that belongs to someone. for example you should acquire appropriate clothing, letters of introduction and a certificate, apparently official, to establish oneself as a member of a city's house of commerce remote, so you could introduce yourself to the company of other downed merchants. later, if you adopt the new identity as disguise, other creatures will believe you are the one person, until they have some obvious reason to think what contrary.
     
    IMPOSTOR At 13th level, you gain the ability to mimic speech, someone else's writing and behavior, infallibly. You must spend at least three hours studying these three components of a person's behavior, listening to his articulation, examining his writing and observing their mannerisms. Its ruse is imperceptible to a casual observer. If a suspicious creature suspects that something is wrong, you have advantage on any Charisma check (Deception) that you do to avoid detection.
     
    LETHAL BLOW At 17th level, you become a master of death. instantly. When you attack and hit a creature who is surprised, she must make a Constitution save (DC 8 + your Strength modifier) Dexterity + your proficiency bonus). If it fails, fold your attack damage against the creature.

MURDER

A partir do 3º nível, você se torna mais mortal quando pega seus oponentes desprevenidos. você tem vantagem nas jogadas de ataque contra qualquer criatura que ainda não tenha atingido seu turno de combate. Além disso, qualquer ataque que você fizer contra aquela criatura que está surpresa, é um acerto crítico.

SPECIALIZATION IN INFILTRATION

Starting at 9th level, you can unfailingly create fake identities for yourself. You must spend seven days and 25 gp to establish the background, profession, and identity affiliations. you cannot establish an identity that belongs to someone. for example you must acquire appropriate clothing, letters of introduction and a certificate, apparently official, to establish himself as a member of a city's house of commerce remote, so you can introduce yourself to the company other wealthy merchants. Later, if you adopt the new identity as disguise, other creatures will believe you are the only one person, until they have some obvious reason to think the opposite.

SPECIALIZATION IN INFILTRATION

  1. Starting at 9th level, you can unfailingly create fake identities for yourself. You must spend seven days and 25 gp to establish the background, profession, and identity affiliations. you cannot establish an identity that belongs to someone. for example you must acquire appropriate clothing, letters of introduction and a certificate, apparently official, to establish himself as a member of a city's house of commerce remote, so you can introduce yourself to the company other wealthy merchants. Later, if you adopt the new identity as disguise, other creatures will believe you are the only one person, until they have some obvious reason to think the opposite.

IMPOSTOR

At 13th level, you gain the ability to mimic speech, someone else's writing and behavior, infallibly. You should spend at least three hours studying these three components of a person's behavior, listening to his articulation, examining his writing and observing their mannerisms. Its ruse is imperceptible to a casual observer. If a suspicious creature suspects that something is wrong, you have advantage on any Charisma check (Deception) you do to avoid detection.

LETHAL BLOW

At 17th level, you become a master of death. instant. When you attack and hit a creature who is surprised it should take a test save (DC 8 + your Strength modifier) Dexterity + your proficiency bonus). If it fail, fold your attack damage against the creature.

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