Warlock
Base Class: Warlock

Asleep, deep within the well of your dreams, you are greeted by a peculiar being, with open arms and an estranged smile. They introduce themselves to you disguised as a lover, a friend, an enemy or family. With sweet words, you get an offer to make a pact of your wildest dreams. As you stand there listing to honey words, with your hand agape, the being grabs it quick, firmly to shake. With the deal sealed you soon find yourself half awake.

Your patron is an ancient being that was lost within the dreams of all that can be in a state of sleep. On your first interaction, they can appear as someone in your past, a being that you would find comfort in, or someone who drives you to dream. As you meet more within your unhampered repose, the appearance of this ancient slowly changes shape, looking more twisted and fantastical as the dimension they partake. 

The few who have obtained powers from the realm of dreams have crafted a fair number of theories over the few centuries. One of which that has been believed by most, is that the patron of dreams is the same patron all warlocks come to meet. Those who believe this theory call this being the Sandman. But in the end, none know what they really are, or what they truly look like. But what confuses most, is that no one really knows what this being truly wants. 

 

Expended Spell List

The Dreamer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells

Gift of Nightcap

Starting at 1st level your patron grants you the ability to share the essence of the realm of dreams. You are granted the spell Sleep and can learn this as a warlock spell. Sleep will not count against the number of spells you can learn as a warlock. 

In addition your patron has granted you a sliver of his power, allowing you to manipulate the dreams of friends and enemies. You may expend Sleep Points to change the Cycles of sleep of your opponents. You will get sleep points equal to double your proficiency bonus. You can restore Sleep Points at the end of a short rest equal to spell casting modifier, a long rest will restore all Sleep Points.

The number of Cycles you start with is 1. Total Cycles increase to 2 at level 3, 3 at level 5, 4 at level 11, and 5 at level 17. Cycles can be changed at the end of every short rest.   

While you have your connection to the realm of dreams you may expend 1 Sleep Point to cast the Sleep spell at it's lowest level. When casting Sleep in this way you may not use any of these Cycles.

Last but not least you can use Sleep Points on naturally sleeping people if they are your allies and the Cycles you've taken specify allies.

Daydreaming

The world can leave you with a sense of dread, So take some time and dream inside your head. For some the world can be to cruel, so help them out, and get them lost in thought. 

Put creatures under the sleep spell in a trance-like state. Individuals under this cycle will continue their day like normal, instead choosing to ignore you, pretending you are just a daydream. 

This Cycle costs 1 Sleep Point. Expend more points to include other friendly targets to be ignored by the day dreamers. 1 point per 2 allies. 

Dead in bed

A gift to the old and a punishment to the young. Left with pennies to eyes, hoping no one is left with dread.

In the thick of combat it's best not to wake the sleeping. Those under the sleep spell can't be awoken by any form of damage. Enemies can still be awoken through noises, forced movement, and other actions that don't cause damage. 

This Cycle costs 3 Sleep Points.

During Sleeps duration you must keep concentration on this effect as if it were a spell. 

Dream Eater

When you fall asleep, you will not dream for It will be devoured. In the end you’ll be left with nothing but with myself, empowered.

Consume the life force of your enemies. Creatures take 1d4 necrotic damage at the start of their turn. You may gain 1d6 temp hit points if a creature is asleep under this effect. 

 This Sleep Cycle costs 1 Sleep Point. This effect can't stack with itself. 

The effect deals more damage when you reach higher levels: 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level. Additionally temp hit dice increase as well: 2d6 at 5th Level, 3d6 at 11th level, and 6d6 at 17th level.  

During Sleeps duration you must keep concentration on this effect as if it were a spell. 

Lovely Nightmares

Not all nights are blessed with sugar plumes. Sometimes nights will be filled with intense drums and frightful sites. So wouldn’t it be lovely when we forget those times of blights.

Enemies under the sleep spell awaken to thinking the minute prior to falling asleep was a nightmare. Recipient will then proceed as if those events did not happen. 

This Sleep Cycle costs 1 Sleep Point. This effect can stack, 1 minute per point. 

One more minute

You shouldn't have asked for one more minute, because I have two just for you.

Sometimes you just need a bit more time. Extending the sleep spell by another minute. 

This Cycle costs 2 Sleep Points, extend the time further for every additional 2 points spent. 

Recurring Dream

At night I wake up to a voice, voices by a character inside my head. And leaves me with no choice, no choice as I lay stiff on my bed.

When you put someone asleep or see an individual that is asleep, you may touch them to gain one proficiency from the individual for 10 minutes.

This Cycle costs 1 Sleep Point. Expend 2 points to extend this proficiency to 1 hour, 4 points for a day. 

Rest and Relaxed

Take a deep breath, let yourself relax, and close your eyes.

You may give 4 + Proficiency Bonus Temp HP to allied creatures that have gone through a long rest within 30ft of you. 

This Cycle costs 1 Sleep Point. You can use this ability only once per long rest. 

Rude Awakening

Most will tell you, dreaming shouldn’t be ignored, that it should feel seamless. Unfortunately, you can be awoken to soon, leaving you dreamless.

Creatures under the sleep spell will move and attack the nearest creature at the start of their every turn. The creature only gets one attack, then ends their turn. Once the creature takes damage the creature awakens, losing all effects.

This Sleep Cycle costs 2 Sleep Points.

During Sleeps duration you must keep concentration on this effect as if it were a spell. 

Sleep Deprived

Face melting, space smelting. Burning in a million colors from sleep torn asunder.

You may give your enemies a point of exhaustion when they awaken from the sleep spell.

This Cycle costs 3 Sleep Points. For every 2 points expanded, those affected may earn another point of exhaustion but they can make a con save of 8 + your proficiency bonus + your Charisma modifier to avoid the extra points of exhaustion. 

Sleep Paralysis

Afflict your enemies with the state of being conscious but unable to move. Occurring between the stage of wakefulness and sleep, a blurry vision of their deepest nightmare, rests at their feet.

At the start of your opponent's turn they take 1d4 psychic damage per round asleep. This affect does not cause them to wake up.  Creatures that have had Sleep Paralysis applied to them roll their first attack roll with disadvantage.  

This Cycle costs 1 Sleep Point. This Cycle can not stack. 

This effect deals more damage when you reach higher levels: 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level. 

During Sleeps duration you must keep concentration on this effect as if it were a spell. 

Sleeper Agent

We played that we were dead. Wouldn't twitch or snore, wouldn't move an inch in the bed. 

Deep in the night when the party is asleep, while you are awake, you may make the party appear dead before other creatures. 

This Cycle costs 1 Sleep Point.

Sleepy Beauty

I can see it in your eye’s, you’re counting sheep in the skies. Even in beauty sleep doesn't die. 

Creatures put under the sleep spell can no longer awaken from conventional means. Creatures cant be woken through any means other than damage. 

This Cycle costs 3 Sleep Point.

During Sleeps duration you must keep concentration on this effect as if it were a spell.

Slumber Party

Bring a pillow and a blanket, some fluffy bunny house shoes too.

You can cast the Cat Nap spell on other allies, but you remove the effects of the spell from yourself. 

This Cycle costs 4 Sleep Points. You may use this ability once a day. This ability resets at dawn. 

Sweet Dreams

Blissful sleep sweeps me through, and a dream as beautiful as it can be within me grew.

Out of combat you may give one of your allies a die of inspiration that lasts 1 hour. This die of inspiration is a D6.

This Cycle costs 1 Sleep Point per ally. Individuals can not receive another die until their next long rest.  

Wet Dreams

Fallen past the realities of a dream, I fall into the bosom of a sultry goddess.

In an odd turn of events, you can turn the sleep spell's AOE into rough terrain.

This Cycle costs 1 Sleep Point.

During Sleeps duration you must keep concentration on this effect as if it were a spell. 

Wild Night

Wild nights - Wild nights! Were I with thee wild nights should be our luxury!

When you cast the sleep spell, you may roll from the wild magic table.

This Cycle costs 1 Sleep Point. By using this ability, sleep no longer takes affect.  

Lucid Dreamer

Starting at 6th level, you can now dream lucidly at will. When asleep or unconscious you are now aware of all your surroundings. While in this state you can wake up for free, not requiring any actions. You also can't be surprised while asleep.  

Additionally you treat all hit die as max on a short rest. 

Bleary Eyed

Starting at 6th level, you can now bring sleep to even the strongest of wills. Expend one sleep point to increase one die of sleep to its max roll.
This effect increases more die when you reach higher levels: 2 die at LVL 9, 3 die at LVL 12, 4 die at LVL 15, 5 die at LVL 18. 

Concordant Sleeper

Starting at 10th level, your connection to the realm of dreams is extended granting you additional abilities. 

With being closer to the realm of dreams, no one can force you to sleep by abilities and magic.

With your mind always well rested, you are now resistant to psychic damage. 

Dream spell is added to your spells known, you are allotted one free cast per long rest. Dream can also be cast with normal spell slots as well.

Forty Winks

Starting at 14th level, your pact has now made you one with the realm of dreams.

You can give one ally other than yourself a long rest when they take a short rest for 4 dream points. You may extend this to another ally by expending 4 Dream points. This ability can only be done once per day until next dawn.  

You may also reduce levels of exhaustion by 1 when you short rest. You may spend dream points to remove additional points of exhaustion.   

Additionally your gift now reaches the sleepless. Sleep spells can put others to sleep that are immune to the sleep condition.  

Previous Versions

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4/17/2023 5:03:01 AM
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