Ranger
Base Class: Ranger

The spirit that protects you

To use this subclass the ranger must have a good or neutral alignment. If evil, some changes are recommended.

Your dedication and devotion to protecting the nature from evil creatures made the nature spirits decide to protect and help you in your journey by sending a spirit bonded directly to you to accomplish such task.

 

Invoking the protective spirit

On the 3rd, you learn to invoke and change the shape of the spirit. The spirit needs a similar ritual to that of the Find Familiar and Find Steed magic. The ritual uses the same materials and has the following rules:
Execution time: 1h
Range: 30ft
Components: V, S, M (10gp in incense, herbs and charcoal to be consumed in a willow wood fire)
You invoke the spirit designed to protect you from the spiritual plane to walk around by helping and defending you and your allies. It always takes the form of some beast known to you and can change it with a new ritual. It appears in an unoccupied space within range. The type of the Protecting Spirit is beast and celestial. The spirit can understand a language spoken by the ranger. If the spirit is within 1 mile of the ranger, it can communicate telepathically with him. When the Spirit reaches 0 Hp it disappears and returns to the spiritual plane, being necessary to do another ritual to bring it back with the maximum health points, this new ritual takes 4h. The Protecting Spirit always has the designated attributes and life points relative to its first creation. Your attacks, abilities, and CA will be modified according to the animal form it presents itself. Ex: a wolf-like spirit has Keen Hearing and Smell, pack tactics and bite when a ritual is performed and its shape changed to that of an owl, it has flyby, keen hearing and sight , and Talons.
You can not have any other creature as familiar or mount invocation because of the strong connection from this spirit with you.

Designated to Protect

In 3rd level your protective spirit accompanies you in your adventures. He takes his actions turn immediately after you in the initiative order and acts independently. At this initial level, his understanding of the material plane is vague and he can only take the attack action after you or an ally has already been attacked (including himself).
He always tried to follow your commands in the best possible way and helps you in combat or in your adventures. By having such a strong bond, he shares your ranger skills as the favorite enemy and the benefits of natural explorer.

Creating the Protecting Spirit

The Protecting Spirit is a powerful being designated by the forces of nature for your assistance.
Roll attribute values ​​for the spirit as you would for any new character. The main attribute used in the attack rolls of the spirit is wisdom, independent of the beast form and together with the ranger he can increase his ability scores at levels 4, 8, 12, 16 and 19 following the same rules of players characters.
He has proficiency in all saving throws.
You choose 4 skills for him to be proficient and 1from them as expertise.
He has Darkvision.
40ft total speed in all beast shapes (the type of movement depends on the beast shape).
Hit dice: d12.
His hit points when first invoked will be 12 + 2d12 + 3 (mod Con) or 12 + 14 + 3 (mod Con), at the following levels it will have an increase of 1d12 + Constitution mod or 7 + Constitution mod for each level of ranger you get . The spirit only gains level when you advance in the ranger class.
The spirit has its proficiency equal to that of the ranger due to its connection and it is added in the AC, attack rolls, damage, and proficiency tests in which he is proficient. The spirit does not have the animal form multi-attacks until it gains new abilities at higher levels.
His damage dice is fixed independent of the shape and is considered magical for the purpose of bypassing magical resistance to non-magical attacks. If the current form has any extra venom damage, it should be added separately. Skill tests will have your DC calculated as: 8 + proficiency bonus + mod Wis.
His dice damages are:
Bite: 1d10 radiant
Claws: 2d6 slashing.
Tail: 1d8 slashing / concussion or piercing (the normal of the animal form in which it is).
Spells used by the ranger may affect and be used by the Protective Spirit using ranger magic slots. Its effects are the same and shared as long as they are within range of telepathic connection.

Understanding the material plane

At the 5h level your Protective Spirit has acquired a better knowledge of the material plane and can carry out the attack action independently, even though no ally has been attacked. Also, he can use his reaction to perform an attack action while he can see you using the attack action.

This replaces the extra attack feat from the Ranger class.

Protection of spiritual energies

On 7th level spiritual energy flows from the Protective Spirit to you and your physical energy flows into it. You gain resistance to 2 types of damage from list 1 and your protective spirit gains resistance to 2 types of damage from list 2 of your choice.
List 1: electric, fire, cold, acid or energy.
List 2: concussion, slashing, venom, necrotic or psychic.

Understanding of animal form

Beginning at 11th level, your Protective Spirit has acquired full understanding of the animal form he assumes in this plane. If the animal form he is has the multi-attack action he can use it. In case the shape does not, he can make a melee attack to up to 3 creatures that are up to 5ft of him independently.

True protection

On the 15th level your Protective Spirit learned to channel the energy of the material plane to him and the spiritual plane energy to you. Whenever you suffer damage from any source, the protective spirit can use his reaction to transfer half of that damage to him. Similarly, he can use his action to transfer part of his life energy equivalent to half the damage taken by the ranger on that turn to him.

Comments

Posts Quoted:
Reply
Clear All Quotes