Base Class: Sorcerer
As a baby a Hag stole you from your crib one night and used you in a ritual to replace you with their offspring. You were returned and the event likely went unnoticed as the ritual doesn't leave a mark. Under normal circumstances when you ended your adolescence you would transform into a full Hag and seek out the Coven that made you, however you remained as you were. Despite the fact that you didn't become a full Hag, you are able to access some of their natural powers... your natural powers... you also occasionally hear a call in your private moments, and urge to do something...to be something... your instincts fight your reality for control but so far you have kept yourself. This amazing power is both a gift and a curse, how much weight you give to either is up to you.
Hag Magic
1st-level Hag Legacy feature
You learn additional spells when you reach certain levels in this class, as shown on the Hag Spells table. When you gain a new level in this class you may exchange one of these spells for a different spell of the same level, as long as it is on the Wizard spell list.
Hag Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | cure wounds, inflict wounds |
| 3rd | |
| 5th | remove curse, bestow curse |
| 7th | polymorph, private sanctum |
| 9th | awaken, contagion |
Hag Ancestry
1st-level Hag Legacy feature
As the child of a specific type of Hag, you gain special abilities once you grow stronger.
Choose one of the following Hag-Types: Green Hag, Sea Hag, Night Hag, Bheur Hag, Annis Hag.
Once you chose your type, you can't change it anymore.
Due to your Hag-type you gain following benefits:
Annis Hag
Annis Hag
Stone Skin. You're bigger and chunkier than others of your kind. Your skin is rough and sometimes very hard. You get a bonus of +1 on your AC (Natural Armor). You gain proficiency in Str saves.
Bheur Hag
Ice Walk. You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost you extra movement.
You gain resistance to cold damage.
Green Hag
Mind of Madness.
Your mind has been assaulted by madness since your adolescence ended, making you strong. You gain Resistance to Psychic damage proficiency in the Insight skill.
Night Hag
Ethereal Senses. You can magically take a look into the Ethereal Plane from the Material Plane, or vice versa.
Sea Hag
Amphibious. You can breathe air and water. You gain a Swim speed equal to your walking speed.
Coven
6th-level Hag Legacy feature
You can perform an hour long ritual with up to a number of willing spellcasters equal to your Prof bonus-1 to add to your Coven. Whenever a member of your Coven casts a healing spell on any member of your Coven, that healing is maximized. You all also have the ability to spend a spell slot to cast Cure Wounds on one another as a Bonus Action. Anyone more than 100 feet away from a coven member is cut off from that members Powers until they are within 100 feet of each other again.
Blood Coven
14th-level Hag Legacy feature
At 14th level, when one member of your Coven is within 100 feet of another member, those members can use each other's spells by spending either character's appropriate level of spell slot.
Legacy Transformation
18th-level Hag Legacy feature
As a Reaction, or a Bonus Action You can spend Sorcery Points in multiples of 6. Each 6 points you spend is referred to as Unleashing. When you do, you transform into a true Hag for 1 minute/ times Unleashed. You gain the following benefits while in Hag form:
When a magical effect forces you to roll a saving throw, do so at advantage.
You gain Legendary Resistances equal to the number of times this form was Unleashed.
You gain Legendary Actions equal to the number of times this form was unleashed -1. These actions can be used to move, take the Dodge action, attack with a weapon or Unarmed strike, or you can spend 2 Legendary Actions to cast a spell.
This effect can't be granted to others by any means.
Previous Versions
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