Base Class: Paladin
Sky Strikers idealize freedom and the ability for everyone to have the opportunity to make their own choices. Whether you are chosen by an Djinni, Cloud Giant, or Silver Dragon to preserve the freedom of the skies; gifted by a god of the sky or winds to free the masses; or on a personal journey to find your own freedom, Sky Strikers use their powerful Sky Strike ability to cut down those who would enslave, oppress, and enthrall.
Sky Strike
As an Action, while you are at least 10ft above a creature you choose, you can attempt a Sky Strike. You leap to the ground in front of them, cleaving with your weapon in a deadly strike. Make a melee attack against your target. On a hit, the target suffers the weapon attack’s normal effects and the target takes additional damage based on how far you fell, up to half your Paladin level. For every 10ft you fell, you deal an additional 1d4 bludgeoning damage with your strike, up to a number of dice equal to half your Paladin level. On a hit or miss, you fall to the ground within 5 feet of your target, taking fall damage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Sky Striker Spells
| Paladin Level | Spells |
|---|---|
| 3rd | feather fall, jump |
| 5th | earthbind, warding wind |
| 9th | fly, thunder step |
| 13th | dimension door, freedom of movement |
| 17th | control winds, steel wind strike |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Wind Cloak. While airborne, as a bonus action, you or a creature you choose who fails a strength saving throw (your target can choose to fail) can hover in the air for a number of rounds equal to your proficiency bonus as buffeting winds keep you (or your target) aloft, after which you (or your target) fall to the ground at the end of your turn.
Break Fall. As a reaction, you can reduce the amount of fall damage you take up to 5 times your Paladin level.
Aura of Resolve
Starting at 7th level, you keep allies standing when they would otherwise falter. While you’re not incapacitated, you and creatures of your choice within 10 feet of you have a bonus equal to your proficiency bonus to any Strength or Dexterity saving throw against being knocked prone.
When you reach 18th level in this class, the aura affects creatures within 30 feet of you.
Improved Sky Strike
At 7th Level, you can now use your Sky Strike against airborne or flying targets. Make the attack as normal. You rush to meet the creature as though you're falling towards it. The creature suffers the same effects, based on your vertical distance traveled to reach it.
Meteor Strike
At 15th Level, your strikes become supernaturally forceful. When you critically strike a huge or smaller creature, you can launch it a number of feet into the air equal to twice your Paladin level.
Aerial Ace
At 20th level, your presence in the skies is unrivaled. You can use your action to gain the following benefits for 1 hour:
- You and allies within 30ft gain a flying speed of 60ft.
- You are immune to falling damage.
- You can use Sky Strike in place of one of your attacks when you take the attack action.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
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