Blood Hunter
Base Class: Blood Hunter

Those who walk under the faint light of the moon are ones that seek balance between evil and good. Unknown, they don't even appear in legends, staying hidden in the shadows of  night...

Moon cloak

At 3rd, you gain proficiency in the stealth skill.

Rite of the Pale Moon

When you join this order at 3rd level, you learn the Rite of the Pale Moon as part of your Crimson Rite feature. When you activate the Rite of the Pale Moon, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits :

  • Your weapon shed dim light out to a radius of 10 feet
  • You can end your rite early using your action and, if you do so, every creature of your choice within 15 feet must succeed on a constitution saving throw or be blinded for 1 minute and take radiant damage equal to 5 rolls of your hemocraft modifier

Moon phases

At 7th level, you gain the blessing of the moon which allows you to choose a moon phase after each long rest to gain certain benefits (change the option in the character creation when changing phases) :

  • New moon (level 7) : You can cast eldritch blast using your intelligence modifier and you add 1 + your intelligence modifier to the damage rolls
  • Rising crescent (level 7) : You have a flying speed of 20 feet and you can hover
  • Full moon (level 11) : You gain a +2 bonus to your AC and resistance to radiant damage
  • Waning crescent (level 11) : You can cast the moonbeam a number of times equal to your intelligence modifier until you finish a long rest
  • Eclipse (level 7) : You have advantage on stealth checks and you can use your action to become invisible in dim light until you attack someone, cast a spell or get under bright light.
Eclipse

You have advantage on stealth checks and you can use your action to become invisible in dim light until you attack someone, cast a spell or get under bright light.

Full moon

You gain a +2 bonus to your AC and resistance to radiant damage

New moon

You can cast eldritch blast using your intelligence modifier and you add 1 + your intelligence modifier to the damage rolls

No phase

Use this when you are in your blood moon phase

Rising crescent

You gain a flying speed of 20 feet and you can hover

Waning crescent

You can cast the moonbeam spell a number of times equal to your intelligence modifier until you finish a long rest

Brand of weakness

Starting at 11th level, when a branded creature makes a saving throw, attack roll or ability check within 30 feet of you, you can use your reaction to roll your hemocraft die and subtract it from its roll. 

Moonlight step

At 15th level, you can use your bonus action to teleport next to a creature within 50 feet in dim light and make a weapon attack against it. You can only use this feature a number of times equal to your intelligence modifier per long rest.

Blood moon

When you attain 18th level, you can enter a new moon phase for 1 minute as a bonus action once per long rest : the blood moon. While in this phase, you lose all benefits from your original moon phase and gain the following :

  • Your speed increases by 10 feet and you don't provoke AO anymore
  • You make a critical hit on a 19 or 20
  • Your AC increases by 2
  • You regain half the damage you deal in hit points
  • If your Rite of the Pale Moon is active and if you end it, all creatures have disadvantage on the constitution saving throw for not being blinded + it deals 10d10 radiant damage instead of 5d10
Blood moon phase

When you attain 18th level, you can enter a new moon phase for 1 minute as a bonus action once per long rest : the blood moon. While in this phase, you lose all benefits from your original moon phase and gain the following :

  • Your speed increases by 10 feet and you gain a flying speed of 30 feet
  • You make a critical hit on a 19 or 20
  • Your AC increases by 2
  • You regain half the damage you deal in hit points
  • If your Rite of the Pale Moon is active and if you end it, all creatures have disadvantage on the constitution saving throw for not being blinded + it deals 10d10 radiant damage instead of 5d10

Classic moon phase

You gain the benefits associated with your moon phase

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